Stretch-driven mesh parameterization using spectral analysis
Subdividing geometry images in graphics hardware
Subdividing rotation in a character using quaternion...
Subdividing rotation in a character using quaternion...
Subdivision operation and user interface for volume sculpting
Subshader mechanism for programming language
Subsurface rendering methods and apparatus
Subsurface scattering approximation methods and apparatus
Subsurface scattering approximation methods and apparatus
Super-sampling and gradient estimation in a ray-casting...
Superimposing apparatus and method for broadcasting...
Superscalar 3D graphics engine
Surface model generation for visualizing three-dimensional...
Surface net smoothing for surface representation from binary sam
Surface normal compression/decompression storing two vector...
Surface shading using stored texture map based on...
Surface simplification preserving a solid volume
Surface simplification preserving error tolerances
Sweeping real-time single point fiber
Synchronized visualization of partial scenes