Amusement devices: games – Including means for processing electronic data – In a chance application
Patent
1999-08-27
2000-12-26
O'Neill, Michael
Amusement devices: games
Including means for processing electronic data
In a chance application
273143R, 463 16, A63F 924
Patent
active
061650706
ABSTRACT:
The video game slot machine program has an output based upon operator skill and imitates a gaming slot machine. The computer program game displays at least a three grid and preferably a nine grid matrix on a monitor. The program displays video representations of peripheral segments of rotating cylinders in each grid of the matrix. A plurality of iconic images (in the preferred embodiment three sets of 27 images) are maintained in a predetermined and fixed sequence and are displayed on the "spinning" peripheral cylindrical segments. The program displays this predetermined sequence of iconic images in a grid such that no more than one complete icon and no more than a fraction part of two icons are displayed at any particular time. In another words, 100% of the icon A is displayed simultaneously with no more than about 98% of icon B. In another instance, 100% of icon A is displayed, 50% of icon B is displayed and 45% of icon C is displayed. The video game program also provides an operator triggered stop command which the program delays. The program includes a timer delaying the visual cessation of the sequential rotating iconic symbols based upon the delayed stop command. An award generator rewards the operator when one or more of the filly displayed icons, shown on the stopped cylinder, match a predetermined one of a plurality of winning combinations of icons. Preferably, delay times representing the delay between the operator triggered stop command and the visual cessation of rotation, are different for each grid in the matrix. The predetermined time delay varies for each grid in the matrix.
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Nolte Ronald J.
Schnagel Todd C.
BVC Technologies, Inc.
Kain, Jr. Robert C.
Kasick Julie
O'Neill Michael
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