Electrical computers and digital data processing systems: input/ – Input/output data processing – Input/output process timing
Reexamination Certificate
1999-03-05
2002-03-26
Lee, Thomas (Department: 2182)
Electrical computers and digital data processing systems: input/
Input/output data processing
Input/output process timing
C710S071000, C710S006000, C710S029000, C710S040000, C710S043000, C710S059000, C710S244000, C709S241000, C709S241000, C711S158000, C711S167000, C711S168000, C711S169000, C712S215000, C712S216000
Reexamination Certificate
active
06363441
ABSTRACT:
FIELD OF INVENTION
The present invention relates to the field of time dependency maintenance in serial and parallel operations of an electronic system. More particularly, the present invention relates to a system and method for efficient utilization of electronic hardware in conversions that includes parallel operations.
BACKGROUND OF THE INVENTION
Electronic systems and circuits have made a significant contribution towards the advancement of modern society and are utilized in a number of applications to achieve advantageous results. Digital computers, calculators, audio devices, video equipment, telephone systems and a number of other electronic systems and circuits have facilitated increased productivity and reduced costs in a variety of activities, including the analysis and communication of data, ideas and trends in most areas of business, science, education and entertainment. These electronic systems and circuits are usually arranged in a variety of complicated configurations governed by processing and communication limitations, including time dependencies and ordering constraints. For example, some systems rely on sequential processing or communications (e.g., first in first out (FIFO)) and some systems rely on parallel processing or communications. Sequential processing and communication systems are typically cheaper and easier to design and build than parallel processing and communication systems. Parallel processing and communication systems are usually faster than sequential processing and communication systems. Electronic system design decisions are affected by these and other comparative attributes of different processing and communication architectures.
For most electrical systems to operate properly it is usually critical to maintain timing dependencies and follow ordering constraints. For example, in a parallel process or communication system it is usually important for information associated with a particular period in time be forwarded to certain key points at the same time. If the information is not forwarded together at the appropriate time a parallel process will not remain “parallel” and will not operate correctly. In sequential processing and communication systems information is usually divided into units that are transmitted or processed one piece at a time with one piece of information following another. In some situations it is critical for one piece of information to follow another particular piece of information and if the appropriate order is not maintained the system will not operate properly.
Computer systems are an example of electronic systems that often rely on sequential or parallel processing and communications. A partial list of areas impacted by these applications include the generation of special effects for movies, realistic computer-generated three-dimensional graphic images and animation, real-time simulations, video teleconferencing, Internet-related applications, computer games, telecommuting, virtual reality, high-speed databases, real-time interactive simulations, medical diagnostic imaging, word processing, spread sheets etc.
FIG. 1
shows a schematic of a typical prior art computer graphics system
100
. Computer graphics system
100
comprises a central processing unit (CPU)
101
, a main memory
102
, graphics system
103
, mass storage device
105
, keyboard controller
106
, keyboard
108
, printer
109
and display monitor
110
, all of which are coupled to bus
107
. CPU
101
handles most of the control and data processing. In one embodiment CPU
101
operates in a sequential manner and in another embodiment CPU
101
comprises multiple processing components that operate in parallel. Main memory
102
provides a convenient method of storing data for quick retrieval by CPU
101
. Graphics system
103
processes image data in pipelined stages including pixel information. Mass storage device
105
stores data associated with multiple images and applications. Keyboard controller
106
controls keyboard
108
, which operates as an input device. Printer
109
prints hard copies of graphical images and display monitor
110
displays graphical images.
Computer systems typically have some method of interfacing with users. Often, this interfacing involves the graphical representation of images (graphics) on a display screen, other visualization device or a hard copy printout. Typically, these images are generated by computer graphics systems that simulate and display images of real or abstract objects. In most computer graphic systems an image is represented as a raster (an array) of logical picture elements (pixels). A pixel is usually a rectangle, but can be other shapes. The computer graphics system utilizes a rasterization process to assign parameter values to each pixel. These parameter values are digital values corresponding to certain attributes of the image (e.g. color, depth, etc.) measured over a small area of the image represented by a pixel. Typically each graphical image is represented by thousands of combined pixels.
In a complex or three dimensional (3D) computer generated graphical image, objects are typically described by graphics data models that define the shape of the object, the object's attributes, and where the object is positioned. As details become finer and more intricate it is often advantageous to map an image onto a surface. Mapping an image onto a surface is usually accomplished through texture mapping in which an image is defined by a texture map comprising individual texture elements referred to as texels. In texture mapping procedures a texel is utilized to substitute or scale a surface property (e.g., diffuse color components, shading characteristics, dithering, etc.) at each pixel. Various trade-offs can be made in the selection or computation of a texel, trading off quality of results with computational complexity. For high quality results, bilinear interpolation between adjacent texels can be utilized, in which case up to 4 texels are required (i.e. a 2×2 region of the texture image). For even higher quality results a technique called “mipmapping” can be used (along with trilinear interpolation) in which a 2×2 region of texels is required from each of two adjacent levels of detail (LOD) (e.g., copies of a texture image reduced in size by 2{circumflex over ( )}N (for N=1,2, . . . )).
FIG. 2
is a conceptual example of a texture image configuration system
200
. Texture image configuration system
200
includes 2 by 2 texel regions, such as texel region
291
, set in 16 by 16 region tiles
270
through
285
arranged on an “x axis”
210
, “y axis”
220
and “z axis”
230
coordinate system. The 2 by 2 texel regions can be arranged in any place within the texture images and can slide around, sometimes it may fall in a single tile, sometimes it may fall within two tiles and other times it may fall within four tiles. “Slices” of a 3D image are defined by the “z axis”, for example texel region
291
is in slice
233
and texel region
292
is in slice
234
.
In one example of a graphics system architecture a processor processes texel information retrieved from a cache memory component. The texture information is downloaded from a periphery memory component to the cache memory component in blocks of bits that define the texture information included in a particular tile. Usually an image is composed of numerous pixels and each pixel is modified by many texels represented by several bits. Thus a large amount of information or data needs to be processed and communicated in a typical computer graphics system. Electronic system design decisions on how to optimize the processing and communication of this information is usually affected by time dependencies and ordering constraints.
Thus, there is a great need for an architecture that provides time dependency and ordering constraint management in a reliable, cost effective, and extremely efficient manner. The architecture should be adaptable to a wide variety of electronic systems and have the ability to satisfy data processing and com
Bentz Ole
O'Donnell Ian
Lee Thomas
Nguyen Tanh Q.
Silicon Graphics Inc.
Wagner , Murabito & Hao LLP
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