Rendering system using 3D texture-processing hardware for accele

Computer graphics processing and selective visual display system – Computer graphics processing – Graph generating

Patent

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

G06T 1560

Patent

active

058350969

ABSTRACT:
A 3D rendering accelerator, in which the hardware texturing capability is also used to provide enhanced 2D rendering. Texturing units, when operating in a 2D mode, are available for use for storing icons and characters locally to avoid the expense of doing a lookup from the host system. Texturing units are also used as storage for pattern data for performing a tiled fill of a graphical object and for defining arbitrarily large stipple patterns. Color index dither patterns may also be stored in the texture units to avoid the necessity of doing a texture download from the host system.

REFERENCES:
patent: 4866637 (1989-09-01), Gonzalez-Lopez et al.
patent: 4945495 (1990-07-01), Ueda
patent: 5222205 (1993-06-01), Larson et al.
patent: 5572634 (1996-11-01), Sakuraba et al.
Foley et al., "Computer Graphics, Principles and Practice", 2 ed in C, 1996, Chapter 18, pp. 855-920.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Rendering system using 3D texture-processing hardware for accele does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Rendering system using 3D texture-processing hardware for accele, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Rendering system using 3D texture-processing hardware for accele will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-1521185

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.