Networked computer game system with persistent playing objects

Electrical computers and digital processing systems: multicomput – Distributed data processing – Client/server

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Details

709212, 709218, 709303, 463 1, 463 42, 463 43, 712 31, G06F 944

Patent

active

060094583

ABSTRACT:
The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.

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