Method and system of rendering 3-dimensional graphics data...

Computer graphics processing and selective visual display system – Computer graphic processing system – Plural graphics processors

Reexamination Certificate

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Details

C345S419000, C345S537000, C345S538000, C345S539000, C345S545000, C345S546000, C345S547000, C345S473000, C345S474000

Reexamination Certificate

active

07746346

ABSTRACT:
A three-dimensional graphics data rendering method. The method divides initially inputted first graphics data into a static object and a dynamic object, performs a rendering process with respect to the static object, and updates a predetermined buffer with the rendering result. Then the method performs a transformation process, a portion of the rendering process with respect to the dynamic object, determines an updating area, and stores a rendering result of the buffer corresponding to the updating area in a predetermined storage unit; performs a remaining rendering process with respect to the dynamic object, updates the buffer and outputs a first image whose rendering is completed. Finally, the method restores a rendering result of the updating area to the buffer by referring to the storage unit and utilizes a rendering result of the restored buffer as a rendering result of subsequently inputted second graphics data.

REFERENCES:
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patent: 6593929 (2003-07-01), Van Hook et al.
patent: 7023437 (2006-04-01), Voorhies et al.
patent: 11-065813 (1999-03-01), None
patent: 2001-043393 (2001-02-01), None
patent: 2002-352263 (2002-12-01), None
Nishikawa Genji, “3D graphics analytics for understanding DirectX 9, Part 1”, DOS/V magazine, Japan, Soft Bank Publishing, Oct. 15, 2002, eleventh volume, twentieth edition, p. 85-95.
Notice of Rejection with filed date of Sep. 24, 2009, issued by Japanese patent office for Japanese Patent Application No. 2007-024326 (corresponding application to instant U.S. Appl. No. 11/657,591).

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