Computer graphics processing and selective visual display system – Computer graphics display memory system – Plural storage devices
Reexamination Certificate
2011-04-19
2011-04-19
Tung, Kee M (Department: 2628)
Computer graphics processing and selective visual display system
Computer graphics display memory system
Plural storage devices
C345S543000, C345S552000
Reexamination Certificate
active
07928988
ABSTRACT:
A method and system for implementing transfers of texture data in a computer system. The method includes the step of accessing a first block of texture data in a low latency memory, the first block having a predetermined size and accessing a second block of texture data in high latency memory, the second block having the predetermined size. The first block of texture data is copied from the low latency memory to a transfer space in high latency memory having the predetermined size. The second block of texture data is written from the high latency memory to the low latency memory, wherein the second block overwrites the first block. What used to be the transfer space is now treated as the first block now placed in high latency memory, and what used to be the second block is now treated to be the new transfer space.
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Mark Adler, Gzappend, Nov. 4 2003, http://svn.ghostscript.com/ghostscript/tags/zlib-1.2.3/examples/gzappend.com.
Crawford Jacinta
Nvidia Corporation
Tung Kee M
LandOfFree
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