Managing primitive program vertex attributes as...

Computer graphics processing and selective visual display system – Computer graphic processing system – Graphic command processing

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C345S440000

Reexamination Certificate

active

07825933

ABSTRACT:
Systems and methods for compiling high-level primitive programs are used to generate primitive program micro-code for execution by a primitive processor. A compiler is configured to produce micro-code for a specific target primitive processor based on the target primitive processor's capabilities. The compiler supports features of the high-level primitive program by providing conversions for different applications programming interface conventions, determining output primitive types, initializing attribute arrays based on primitive input profile modifiers, and determining vertex set lengths from specified primitive input types.

REFERENCES:
patent: 5889997 (1999-03-01), Strunk
patent: 6133901 (2000-10-01), Law
patent: 6469704 (2002-10-01), Johnson
patent: 6525737 (2003-02-01), Duluk et al.
patent: 6697064 (2004-02-01), Kilgard et al.
patent: 6894687 (2005-05-01), Kilgard et al.
patent: 6940515 (2005-09-01), Moreton et al.
patent: 6975325 (2005-12-01), Morein et al.
patent: 7015909 (2006-03-01), Morgan, III et al.
patent: 7071945 (2006-07-01), Parikh et al.
patent: 7162716 (2007-01-01), Glanville et al.
patent: 7167181 (2007-01-01), Duluk et al.
patent: 7196703 (2007-03-01), Moreton et al.
patent: 7324105 (2008-01-01), Moreton et al.
patent: 7499051 (2009-03-01), O'Donnell
patent: 7598952 (2009-10-01), O'Donnell
patent: 2003/0009748 (2003-01-01), Glanville et al.
patent: 2004/0041820 (2004-03-01), Sevigny
patent: 2004/0130552 (2004-07-01), Duluk et al.
Barenburg, et al. System for Adaptive Resampling in Texture Mapping, (WO 2005/010826 A1) Feb. 3, 2005.
Randi J. Rost, “OpenGL Shading Language”, second edition, 25, Jan. 2006, Addison Wesley Professional.
Kilgard, et al. “A System for Programming Graphics Hardware in a C-like Language”, University of Texas at Austin and NVIDIA Corp., 2003.
“OpenGL Performer Programmer's Guide”, Techpubs library, Dec. 7, 2007.
Kekoa, et al. “A Real-Time Procedural Shading Program for Programmable Graphics Hardware,” ACM SIGGRAPH, Aug. 2001.
Shreiner, et al. “An Interactive Introduction to Open GL Programming”, SIGGRAPH, 2002, (SIGGRAPH.pdf).
John Douglas Owens, “Computer Graphics on Stream Architecture”, Nov. 2002, (Owens 2003.pdf).

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Managing primitive program vertex attributes as... does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Managing primitive program vertex attributes as..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Managing primitive program vertex attributes as... will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-4200809

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.