Graphics data accumulation for improved multi-layer texture...

Computer graphics processing and selective visual display system – Computer graphics processing – Attributes

Reexamination Certificate

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C345S581000, C345S629000, C345S583000, C345S584000, C345S586000, C345S589000

Reexamination Certificate

active

06859209

ABSTRACT:
A graphics system applies multiple layers of texture information to triangles. The graphics system includes a hardware accelerator, a frame buffer and a video output processor. The hardware accelerator receives vertices of a triangle, identifies fragments of a sampling space which intersect the triangle, and applies the multiple layers of texture to the intersecting fragments. The multiple layers of textures may be stored in a texture memory external to the hardware accelerator. The hardware accelerator switches to a next texture layer after applying the textures of a current layer to all the fragments of the triangle. The hardware accelerator includes (or couples to) a texture accumulation buffer which stores color values associated with the triangle fragments between the application of successive texture layers. The frame buffer stores the samples and pixels generated from the samples by filtration. The video output processor transforms the pixels into a video signal.

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patent: 6288730 (2001-09-01), Duluk et al.
patent: 6292194 (2001-09-01), Powell, III
patent: 6392655 (2002-05-01), Migdal et al.
patent: 6493858 (2002-12-01), Solomon
patent: 6535220 (2003-03-01), Deering et al.
patent: 6597363 (2003-07-01), Duluk et al.

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