Computer graphics processing and selective visual display system – Computer graphics display memory system – Texture memory
Reexamination Certificate
2011-05-24
2011-05-24
Wu, Xiao M (Department: 2628)
Computer graphics processing and selective visual display system
Computer graphics display memory system
Texture memory
C345S557000
Reexamination Certificate
active
07948498
ABSTRACT:
Circuits, methods, and apparatus that store a large number of texture states in an efficient manner. A level-one texture cache includes cache lines that are distributed throughout a texture pipeline, where each cache line stores a texture state. The cache lines can be updated by retrieving data from a second-level texture state cache, which in turn is updated from a frame buffer or graphics memory. The second-level texture state cache can prefetch texture states using a list of textures that are needed for a shader program or program portion.
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Kilpatrick Townsend & Stockton LLP
Nvidia Corporation
Tseng Charles
Wu Xiao M
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