Determining texture coordinates in computer graphics

Computer graphics processing and selective visual display system – Computer graphics processing – Graph generating

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G06T 1140

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059008822

ABSTRACT:
The texture coordinates (u,v) of a point Q' are determined by: (1) determining the modified texture coordinates (u',v')=(u/z,v/z) by linear interpolation, where z is a world coordinate; (2) determining 1/z by linear interpolation; and (3) dividing (u',v') by 1/z. The division is replaced with multiplying (u',v') by the inverse of 1/z. The inverse is obtained using a lookup table (LUT). The LUT stores inverses of a few values. Linear interpolation is applied to the LUT output to increase the inverse value accuracy.

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