Cache memory for texture mapping process in...

Computer graphics processing and selective visual display system – Computer graphics display memory system – Texture memory

Reexamination Certificate

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C345S557000, C345S582000, C345S428000, C345S587000

Reexamination Certificate

active

06891546

ABSTRACT:
A cache memory for a texture mapping process which is applicable to a high performance three-dimensional graphics card for a personal computer, three-dimensional game machines and other fields requiring small and high performance three-dimensional graphics. In particular, in order to accelerate a texture mapping process based upon a hardware-used mipmapping process using a trilinear interpolation in a three-dimensional graphics system, there is provided a cache memory in which only textures by a moderate size of a working set are stored, and all eight texels needed to perform a trilinear interpolation only in one clock cycle are accessed to obtain a final texel value, and a method enabling a reduction in penalty due to a cache miss by, with hardware-based prediction, prefetching textures to be needed in the future. The invention makes it possible that various sizes of texture images are effectively processed and texture mapping acceleration becomes possible even for small and low cost systems, as compared with a conventional hardware-based texture mapping acceleration method.

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patent: 5946003 (1999-08-01), Zakharia
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patent: 6236405 (2001-05-01), Schilling et al.
patent: 6417860 (2002-07-01), Migdal et al.
Igehy et al. (Prefetching in a Texture Cache Architecture), Aug. 1998, ACM Press New York, NY, USA.*
“The Clipmap: A Virtual Mipmap”, By Tanner et al., published by Silicon Graphics Computer Systems.
“Texram: A Smart Memory for Texturing”, By Schilling et al., published May 1996, University of Tubingen.
“The Design and Analysis of a Cache Architecture for Texture Mapping”, By Hakura et al., Computer Systems Laboratory, Stanford University.

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