Body suspended amusement system

Amusement devices: toys – Body-carried or worn – Facial – head or neck

Reexamination Certificate

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Details

C273S115000, C273S412000, C273S441000, C472S133000

Reexamination Certificate

active

06220917

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
In general, the present invention relates to amusement devices that challenge a person's physical coordination and sense of timing. More particularly, the present invention is related to amusement devices that attach to the body and are manipulated without use of the hands or arms.
2. Description of the Prior Art
When a person grasps or manipulates another object, it is almost always done with the hands. As such, it is a physiological necessity that people develop good hand/eye coordination and dexterity. The degree of coordination of the hands and arms is usually vastly superior to that of any other major muscle group in the body.
Since physical coordination of muscle groups other than the hands and arms is typically undeveloped, it can be somewhat amusing to attempt to complete otherwise simple tasks using these muscle groups. It is also amusing to watch a person attempt to complete simple tasks using a muscle group other than those contained in the arms and hands. It is for these reasons that the prior art is replete with amusement devices that attach to the body at different points and provide simple tests of coordination and timing. The most famous of such prior art devices is the Hula Hoop, which is spun around the waist. Other prior art amusement devices that attach to the waist and test coordination are exemplified by U.S. Pat. No. 3,186,124 to Voss, entitled Peg And Hoop Exercising Toy; U.S. Pat. No. 3,342,482 to Paolone, entitled Waist Mounted Gyration Rod Recreational Device; U.S. Pat. No. 3,610,622, entitled, Hip-Toss Ball Game; and U.S. Pat. No. 3,224,774 to Klotz, entitled Ball And Paddle Device.
In addition to the waist, amusement devices have been developed that attach to the head and legs. Prior art amusement devices that are worn on the leg are exemplified by U.S. Pat. No. 3,165,315 to Petrusek, entitled Skipping Device and U.S. Pat. No. 5,603,651 to Shure, entitled Bubble-Producing Skipping Toy.
Prior art amusement devices that are worn on the head are exemplified by U.S. Pat. No. 3,098,316 to McCarthy, entitled Child's Toy and U.S. Pat. No. 3,216,725 to Hing, entitled Head Attached Balancing Toy.
A problem associated will all such prior art amusement devices, is that each time a person plays with the amusement device, that person develops his/her coordination through practice. After a short time, it is no longer challenging to complete the coordination test embodied by the amusement device. When the amusement device loses its challenge, it no longer is very amusing to play or watch.
A need therefore exists in the art for an amusement device that can be attached to a part of the body other than the arms and hands, yet can be selectively varied to present a variety of different challenges to the user. This need is met by the present invention as described and claimed below.
SUMMARY OF THE INVENTION
The present invention is an amusement device. The amusement device includes a mounting assembly that is selectively attachable to a person's body. The mounting assembly can be eyeglass frames, a hat, a head band, a body band or the like. A mounting rod is provided that has a first end and a second end. The first end of the mounting rod engages the mounting assembly. As such, the mounting rod extends outwardly from the mounting assembly away from the body of the person wearing the mounting assembly. A plurality of coordination games are provided. Each of the coordination games can be selectively attached to the second end of the mounting rod. Accordingly, each of the coordination games can be selectively suspended from a player's body. The player plays the coordination game by moving his/her body in the area of the mounting assembly. If a player masters the skills needed to play one of the coordination games, the coordination game can be changed to maintain a degree of difficulty and amusement.


REFERENCES:
patent: 1120497 (1914-12-01), Hornberger
patent: 2654973 (1953-10-01), Lemelson
patent: 3074205 (1963-01-01), Carter
patent: 3098316 (1963-07-01), McCarthy
patent: 3104877 (1963-09-01), Gross
patent: 3165315 (1965-01-01), Petrusek
patent: 3178851 (1965-04-01), Gage
patent: 3184884 (1965-05-01), Petrucelli
patent: 3186124 (1965-06-01), Voss
patent: 3216725 (1965-11-01), Hing
patent: 3224774 (1963-08-01), Klotz
patent: 3254444 (1966-06-01), Paterson
patent: 3342482 (1967-09-01), Paolone
patent: 3901505 (1975-08-01), Gerechter
patent: 3946518 (1976-03-01), Ylitalo
patent: 4221074 (1980-09-01), Gonzalez
patent: 4718676 (1988-01-01), Collins
patent: 5027992 (1991-07-01), Murray
patent: 5192080 (1993-03-01), Duncan
patent: 5603651 (1997-02-01), Shure et al.
patent: 5676622 (1997-10-01), McFarlane

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