Computer graphics processing and selective visual display system – Computer graphics display memory system – Texture memory
Reexamination Certificate
2011-03-29
2011-03-29
Caschera, Antonio A (Department: 2628)
Computer graphics processing and selective visual display system
Computer graphics display memory system
Texture memory
C345S530000, C345S543000, C345S544000, C345S564000, C345S582000, C345S587000
Reexamination Certificate
active
07916149
ABSTRACT:
A method of organizing memory for storage of texture data, in accordance with one embodiment of the invention, includes accessing a size of a mipmap level of a texture map. A block dimension may be determined based on the size of the mipmap level. A memory space (e.g., computer-readable medium) may be logically divided into a plurality of whole number of blocks of variable dimension. The dimension of the blocks is measured in units of gobs and each gob is of a fixed dimension of bytes. A mipmap level of a texture map may be stored in the memory space. A texel coordinate of said mipmap level may be converted into a byte address of the memory space by determining a gob address of a gob in which the texel coordinate resides and determining a byte address within the particular gob.
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Mark Adler, Gzappend, Nov. 4 2003, http://svn.ghostscript.com/ghostscript/tags/zlib-1.2.3/examples/gzappend.com.
Abdalla Karim M.
Donovan Walter E.
Kilgariff Emmett M.
McCormack Joel J.
Caschera Antonio A
Nvidia Corporation
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