Psychological game device

Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...

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Details

434236, A63B 924, G09B 1900, G06F 1727

Patent

active

059545810

ABSTRACT:
A plurality of questions and a plurality of alternative answers to each of the questions are stored in a ROM, and outputted to a display monitor for display. A psychological game player selects and inputs one of the alternative answers to each of the questions using operation switches. Depending on the selected answers, one of a plurality of scenarios stored in the ROM is selected by a scenario selector, and video data corresponding to the selected scenario are displayed on the display monitor. Audio data relative to the selected scenario are also outputted to headphones. A character type determined depending on the selected answers is also displayed on the display monitor.

REFERENCES:
patent: 3748750 (1973-07-01), Viemeister
patent: 4627818 (1986-12-01), Von Fellenberg
patent: 4846693 (1989-07-01), Baer
patent: 4932416 (1990-06-01), Rosenfeld
patent: 5312114 (1994-05-01), Lipson
patent: 5676551 (1997-10-01), Knight et al.
patent: 5696981 (1997-12-01), Shovers

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