Amusement devices: games – Including means for processing electronic data – Perceptible output or display
Reexamination Certificate
2007-01-09
2007-01-09
Sager, Mark (Department: 3712)
Amusement devices: games
Including means for processing electronic data
Perceptible output or display
C463S043000
Reexamination Certificate
active
10354660
ABSTRACT:
A game player can change the rate at which a game character is rendered in a video game with respect to the rendering rate of its surroundings. This change results in a visual appearance in which the game character seems to be time traveling. This visual appearance can be that the game character and its surroundings are moving in opposing directions in time, in the same direction in time but at different rates, or that the game character is moving in time but its surroundings are not moving in time. A user interface is provided through which a player can change the relative rendering rates of the game character and its surroundings to provide the visual appearances of several display modes including fast forward, slow forward, pause, rewind, or recording/playback display modes.
REFERENCES:
patent: 5261820 (1993-11-01), Slye et al.
Max Payne video game as described at wikipedia (http://en.wikipedia.org/wiki.Max—Payne), Max Payne release date Jul. 2001, 12 pages.
Max Payne game review by Brian Crecente (http://www.geek.com/gaming/gamerrevs/maxpayne), posted Aug. 9, 2001, 9 pages.
Super Pac-Man Video Game as described at Killer List of Video Games, (http://klov.com/S/Super—Pac—Man.html), release date 1982, 6 pages.
The Bard's Tale as described by its Game Manual and its Command Summary Card, Software copyright by Interplay Productions, copyright 1985, Manual copyright by Electronic Arts, copyright 1985, 3 Pages of Command Summary plus 6 pages from Manual including Cover + Manual pp. 1, 9, 11, 13 and Notice for 9 total pages.
Lee & Hayes PLLC
Sager Mark
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