Use of multiple player real-time voice communications on a...

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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Details

C463S042000

Reexamination Certificate

active

07090582

ABSTRACT:
A game console capable of communicating with other game consoles over a link or network is provided with a headphone and microphone for each player who will engage in voice communication. Verbal communications directed to one or more other players are converted to pulse code modulated (PCM) digital data and are encoded and compressed in real-time, producing data packets that are transmitted to another game console. The compressed data packets are decompressed and decoded, producing PCM data that are converted to an analog signal that drives a headphone of the intended recipient. Players can selectively mute voice communications to and from a specific other player. The PCM data can be encoded in a round-robin fashion that reduces the number of encoders required. A predefined level of computing resources is used for voice communication to avoid aversely affecting the quality of game play.

REFERENCES:
patent: RE36574 (2000-02-01), Hochstein et al.
patent: 6183367 (2001-02-01), Kaji et al.
patent: 6599194 (2003-07-01), Smith et al.

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