Video game machine and after-image display method of video...

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C463S004000

Reexamination Certificate

active

07014562

ABSTRACT:
An after-image of a ball is displayed on traces of the ball so that each gamer recognizes in which direction and at which speed the shot ball flies. A real ball30really exists in a virtual space on a screen and flies from the left to the right in the figure. After-images311to314of the real ball30are displayed at the back of the real ball30. The after-image312is displayed at a position of the real ball30before one interval (corresponding to 1/60 sec), the after-image312is displayed at a position of the real ball30before two intervals, the after-image313is displayed at a position of the real ball30before three intervals, and the after-image314is displayed at a position of the real ball30before four intervals. As the after-image is more apart from the real ball30, the degree of transparency is higher.

REFERENCES:
patent: 5689437 (1997-11-01), Nakagawa
patent: 5995111 (1999-11-01), Morioka et al.
patent: 6031568 (2000-02-01), Wakitani
patent: 6045446 (2000-04-01), Ohshima
patent: 6203431 (2001-03-01), Miyamoto et al.
patent: 6322448 (2001-11-01), Kaku et al.
patent: 6342886 (2002-01-01), Pfister et al.
patent: 6417854 (2002-07-01), Isowaki et al.
patent: 6572475 (2003-06-01), Okabe et al.
patent: 6600485 (2003-07-01), Yoshida et al.
patent: 6674877 (2004-01-01), Jojic et al.
patent: 6757446 (2004-06-01), Li et al.
patent: 6767286 (2004-07-01), Nagoshi et al.
patent: 07-328228 (1995-12-01), None
patent: WO 97-46295 (1997-12-01), None
patent: 10-188027 (1998-07-01), None
patent: 11-306394 (1999-11-01), None
“Nintendo Entertainment System” printed from www.nintendo.com/systemclassic?type=nes, Aug. 1985, pp. 1-2.
“Super Dodge Ball” screenshots produced by CSG Imagesoft/Technos Japan in 1989 and printed from www.screenmania.retrogames.com
es/01
es—0002.html, pp. 1-5.
Feddema et al., “Rapid World Modeling: Fitting Range Data to Geometric Primitives”, Apr. 1997 □□.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Video game machine and after-image display method of video... does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Video game machine and after-image display method of video..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Video game machine and after-image display method of video... will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-3589878

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.