Colorization of a gradient mesh

Computer graphics processing and selective visual display system – Computer graphics processing – Attributes

Reexamination Certificate

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C345S423000, C345S582000

Reexamination Certificate

active

06784896

ABSTRACT:

CROSS-REFERENCE TO COMPUTER PROGRAM LISTING APPENDIX
Appendix A contains the following files in one CD-R (of which two identical copies are attached thereto), and is part of the present disclosure and is incorporated by reference herein in its entirety.
Volume in drive D is 021101

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Volume Serial Number is 966D-05D4
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11/01/2002 11:00a 96,583 SRCGUI.TXT
11/01/2002 11:00a 290,949 SRCGUT.TXT
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The files of Appendix A form source code of computer programs for an illustrative embodiment of the present invention.
COPYRIGHT NOTICE
A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
BACKGROUND
This invention relates to computer graphics applications.
Photorealism in computer generated graphics has historically tended toward two approaches: one involving modeling three dimensional (3-D) objects, lights, and cameras and performing the computations necessary to simulate the propagation of light, and the other, two dimensional (2-D) paint systems based on digital image acquisition, compositing and retouching. Heretofore, photorealism in two dimensional vector illustration systems has been achieved only by large investments of time by those very skilled in the art. An embodiment of the invention described herein provides a means of rapidly and intuitively creating vector illustrations that approach the representational clarity of 2-D paint and 3-D modeling systems.
The invention of 2-D paint systems is generally attributed to Richard Shoup in 1972 while at Xerox's Palo Alto Research Center. Commercial paint systems incorporating digital image input and retouching capabilities became available in mid 1980's with systems such as the Artron Studio Computer from Artronics Inc, South Plainfield N.J. One of the key features of computer paint systems is the ability of a user to manipulate collections of the elements which comprise the image, pixels, with retouching tools that adjust the color components of the pixels, as for example, a darkening tool.
Early solutions to convincing representations of 3-D scene geometry were achieved by Henri Gouraud in “Computer Display of Curved Surfaces,” PhD dissertation, University of Utah, Salt Lake City, 1971, and Bui-Thong Phong in “Illumination for computer generated images” Communications of the ACM, 18:311—317, 1975. These systems included mechanisms for creating 3-D object geometry in the form of parametric surfaces, positioning lights and cameras in a virtual 3-D scene, and modeling the light reflected from the surface toward the camera. These early systems are still remarkable in that they produce fairly convincing results for diffuse surfaces at low computational cost. Two of the key features of these systems are: the ability to define 3-D parametric surfaces as m×n collections of control vertices, and the ability to render polygonized surfaces with bilinear interpolation of the vertex information.
Since the development of these early systems, ever more detailed renderings have been achieved with a combination of more physically correct modeling techniques and more powerful procedural descriptions of surface detail. One such procedural technique pertinent to this discussion is texture mapping introduced by James Blinn in “Texture and reflection in computer generated images” Communications of the ACM, 19(10):542—547, 1976. 3. Texture mapping maps locations in a 2-D image to 3-D parametric surface control vertices. This is achieved by normalizing the u,v vertex coordinates by the parametric dimension (m,n) to the unit square. Pixel locations in the source image are similarly normalized by the dimension of the image. The color at a 3-D vertex with a particular normalized coordinate is determined by the pixel value at that same normalized coordinate in the image. The texture coordinates for arbitrary positions on the parametric surface are derived from those at the vertices.
Another technique of setting the color information of 3-D surface vertices is with a 3-D paint program. In a 3-D paint program, the user is not restricted to the plane of an image, but rather positions an object and paint brush in 3-space and deposits paint directly on the 3-D surface. The deposited paint is stored in one or more 2-D images stored as texture maps as discussed in “Direct WYSIWYG Painting and Texturing on 3D Shapes”. Computer Graphics (Proc. SIGGRAPH 90), 24(4):215—223, August 1990 by Hanrahan and Haeberli, or alternatively as a level set in an texture octree as in “Octree Textures” ACM Transactions on Graphics (Proc of SIGGRAPH), 21(3):785-790 by Benson and Davis.
One of the primary attractions of vector illustration systems is that they can produce very sharp text and graphics on a printed page. One of the hallmarks of paint and 3-D systems is the ability to represent objects with smooth color transitions and surface detail. Representation of these types of objects in a vector illustration system is generally at odds with the system's imaging architecture. Illustrations combining sharp text and graphics with smoothly shaded objects predate the use of digitai technology, and are a highly desirable feature of a computer drawing system.
A variety of techniques are employed in vector illustration systems to represent smooth objects, with the three most common techniques being: shape blends, gradients, and gradient meshes. A shape blend is achieved when the color and topology of two shapes are interpolated with a series of in-between objects to create a smooth transition. The smoothness of the transition is dependent on the number of in-between objects. With gradients, a sequence of colors (stops) and their relative separations, along with a transition direction, is established and a single object is shaded with a color ramp that interpolates the stops. Note, that these gradients are generally represented as procedural objects within a page description. When the page description is parsed by a raster image processor for rendering, these procedural objects are expanded in a way very similar to a shape blend with multiple interpolated objects. Both shape blends and gradients are very limited in the types of smooth color transitions that can be represented, thus providing the motivation for the third technique, gradient meshes. Gradient meshes are analogous to parametric surfaces in that they provide an assemblage of control points organized in a normalized u, v coordinate system. In a technique similar to Gouraud shading, the colors at arbitrary positions in a subset of a gradient mesh (a gradient mesh patch) are interpolated from the colors of neighboring control points. Similar to the rendering of surfaces in a 3-D system, a gradient mesh is rasterized at a resolution appropriate for the target output device.
The two existing techniques for establishing the colors at gradient mesh control points are: identifying a subset of control points through a selection and then performing a color edit, and application of a pre-defined color to a mesh control point, or mesh patch. In the case of the application of color to a patch, the edit is performed by storing the pre-defined color at all the control point neighbors defining the patch. These techniques make it quite labor intensive to edit gradient meshes of more than marginal complexity. An embodiment of the invention described herein addresses these inadequacies with a number of new editing techniques, and allows the creation of very complex gradient meshes that achieve the stated goal of photorealism in a fashion that is both intuitive and responsive to a computer artist.
SUMMARY
The present invention implements and uses techniques for performing colorization computer graphics operati

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