Method of playing a game testing communicative skills

Education and demonstration – Psychology – Cooperation of plural pupils

Reexamination Certificate

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Details

C273S459000

Reexamination Certificate

active

06315570

ABSTRACT:

FIELD OF THE INVENTION
The present invention relates generally to the field of games. More specifically, it pertains to games that test the skills of the players, in this case the communicative skills of one of the players and the cognitive abilities of other players.
BACKGROUND OF THE INVENTION
Parlor games that test the ability of a person to communicate a concept, title, or phrase to another have a lengthy history. As an example, in the game of Charades, one person conveys a name, title, saying, or almost any other concept by acting out the idea. Thus, the idea is communicated by physical means without verbal communication to the recipient, either in written or oral form. In this manner a concept manifests itself by physical movements alone, and the object of the game is for the recipient to express in verbal form that which has been communicated by optical sensations alone, normally much to the delight of the participants.
According to the present invention, physical manifestations, such as random structures, are conveyed from one participant to another by verbal descriptions, in a manner that might be deemed the reverse of a game of Charades. Yet while the game toward which my invention is directed is well suited to be played as a parlor game, in which competitive teams attempt to duplicate precisely a structure or concept created by one player and communicated orally to another without the benefit of sight, it is also adapted to be used as a teaching tool. Indeed, the ability of a person to communicate the identity of a construct to another person is sharpened, as is the recipient's ability to receive and understand such communications. For example, communicative and cognitive skills may be measured by timing the ability of a team of constructor/communicator—recipient/reconstructor to complete a complex, individualized structure of which the recipient/reconstructor has no knowledge other than a verbal description by the communicator/constructor.
Thus, it is a primary object of the present invention to provide a communication game in which the communicator conveys a construct by verbal means only, and the recipient receives such information only in verbal form without the benefit of being able to use any other of his or her senses.
It is a further object of my invention to provide a parlor game in which one player reproduces a structure built or being built by another using an oral description provided by the builder without being afforded visual access to that structure.
SUMMARY OF THE INVENTION
In its more general form, the present invention relates to a method of playing a game in which communicative and cognitive skills are tested. The game is played by at least two players, and begins with the step of locating those players so that none can see the acts of one who is designated as the communicator/constructor, but each is in audible communication with the other. Each player is provided with the same group of objects. One of the players—the communicator/constructor—performs one or more acts of arranging the objects with respect to each other, and that constructor player then communicates a synopsis of his acts to the other players, who attempt to duplicate his arrangement. If he has not completed his construct, the communicator continues to perform acts of arranging the objects, and the other players attempt to duplicate that arrangement by oral communication only from the constructor/communicator. Finally, the object arrangements of the communicator/constructor and the recipient/reconstructors, if there are more than one of the latter, are compared to see how well the constructs of the communicator and recipients match.
In a preferred embodiment, my invention pertains to a method of playing a game for testing communicative and cognitive skills of the players wherein there are two players: the communicator/constructor and the recipient/reconstructor. Where there are such two players, the players may be physically positioned so that they are back-to-back and the recipient player is forbidden from turning and viewing the construct: of the communicator/constructor player.
With respect to the construct, itself, in one simplified example the construct is formed from blocks, which may be wooden, and are of varying shapes, e.g., they may be hexahedrons, cylinders, tetrahedrons, semi-cylinders, and the like, and in cross-section may be triangular, circular, square, rectangular, rectangular with an arcuate portion cut therefrom, and other shapes which will vary in accordance with the complexity of the final construct. Further, the blocks may also be of different colors, which thus greatly simplifies the ability of the communicator to tell the recipient what block is being referenced. It will be apparent that the greater the variety of colors that are used, the more simple it becomes for the communicator to direct the recipient to any particular construct element.
These and other objects, features and advantages of my invention will become more apparent when considered in conjunction with a detailed description of a preferred embodiment of my invention as described hereinafter and as illustrated with a drawing of that preferred embodiment in which:


REFERENCES:
patent: 2454478 (1948-11-01), Roberts
patent: 3768176 (1973-10-01), Huddleston
patent: 3953027 (1976-04-01), Katzman et al.
patent: 4474371 (1984-10-01), Sibermintz
patent: 4763898 (1988-08-01), Hemmann
patent: 5094465 (1992-03-01), Dawson

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