Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Patent
1997-07-18
1999-05-11
Layno, Benjamin H.
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
463 20, 463 25, 273143R, G07F17/34
Patent
active
059021845
DESCRIPTION:
BRIEF SUMMARY
The present invention relates to gaming machines of the type known as slot machines or fruit machines having a series of rotatable reels each displaying a series of symbols or a video simulation of such a mechanism as well as machines arranged to play a game of poker and in particular the invention provides an improvement to a game played on such a machine.
Players who regularly play gaming machines quickly tire of particular games and therefore it is necessary for manufacturers of these machines to come up with innovative game features that add interest to the games provided on such machines in order to keep the players amused and therefore willing to continue playing the game.
DESCRIPTION OF THE PRIOR ART
Gaming or poker machines have been well known in the state of New South Wales for many years and have more recently gained considerable popularity throughout Australia, with quite substantial amounts of money wagered on these machines. There is a growing tendency for State governments to legalise the use of gaming machines by licensing operators, with resulting revenue gains through licence fees and taxation of monies invested. The licensed operation of gaming machines is the subject of State legislation and regulation. This regulation most always dictates a maximum percentage payout for a gaming machine. For example, a maximum of 85% of monies invested must be returned as winnings, and manufacturers of gaming machines therefore must design their machines around these regulatory controls.
With the growth that has occurred in the gaming machine market there is intense competition between manufacturers to supply the various existing and new venues. When selecting a supplier of gaming machines, the operator of a venue will often pay close attention to the popularity of various games with their patrons. Therefore, gaming machine manufacturers are keen to devise games which are popular with players, as a mechanism for improving sales.
Many various strategies have been tried in the past to make games more enticing to players, including the commonly known double-up feature, whereby, if a player wins a particular game, they can then risk the winnings of that game in a double-or-nothing mode in which they gamble on a subsequent, and often different, game such as whether a red or black card will be the next card drawn.
Other techniques adopted in the past have been to provide complexity in the numbering and combinations of indicia which would result in a win, thereby hoping to convince the player that there is a greater chance of winning and to keep their interest in a particular game.
SUMMARY OF THE INVENTION
The present invention consists of a gaming machine having display means, and game control means arranged to control images displayed on the display means, the game control means being arranged to play a game wherein a plurality of symbols are randomly selected and displayed on the display means and, if a winning combination results, the machine pays a prize, the game being characterised in that the gaming machine is provided with variable prize display means arranged to display a value of a variable prize the value being within a predetermined range, and when a predetermined symbol or combination of symbols is displayed, the control means selects and displays a variable prize value within the predetermined range and the gaming machine pays the selected prize.
The present invention is applicable to gaming machines of the traditional poker machine style (also known as slot machines or fruit machines) in which the display means comprises a set of rotatable reels, each carrying a plurality of symbols, or a video simulation thereof. The invention is equally applicable to videodraw poker machines in which a poker hand is displayed on the screen, the cards of the hand being selected from a standard 52 or 53 card deck.
In one embodiment of the invention, the variable prize is paid when a particular symbol is displayed in the pay line, such as one of a red 7, white 7 or a blue 7. In other embodiments, the vari
REFERENCES:
patent: 5393061 (1995-02-01), Manship et al.
patent: 5542669 (1996-08-01), Charron et al.
Aristocrat Leisure Industries Pty Ltd.
Kunitz Norman N.
Layno Benjamin H.
LandOfFree
Slot machine game with dynamic scorecard does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Slot machine game with dynamic scorecard, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Slot machine game with dynamic scorecard will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-242617