Amusement devices: games – Including means for processing electronic data – In a chance application
Patent
1996-06-27
1999-04-06
O'Neill, Michael
Amusement devices: games
Including means for processing electronic data
In a chance application
273143R, 463 16, 463 31, A63F 922
Patent
active
058909621
DESCRIPTION:
BRIEF SUMMARY
TECHNICAL FIELD
This invention relates to a gaming machine for combining symbols, such as a slot machine for changing display of a plurality of symbols and stopping the change of each symbol at a predetermined stop timing.
TECHNICAL BACKGROUND
With a conventional gaming machine for combining symbols, as described in Japanese Utility Model Laid-Open No. Sho 54-130590, a player inputs game play media such as pachinko (Japanese pinball) balls, medals, or coins to a slot, then rotates three drums on which symbols are displayed and presses stop switch buttons in order to stop the drum rotation. A predetermined number of game play media are paid out to the player for winning game play from the gaming machine in response to the symbol combination after the drums stop.
Another symbol combination gaming machine is provided with a CRT in place of rotating drums for displaying nine symbols in total on three columns.times.three rows on the CRT.
The conventional symbol combination gaming machine displays only one gaming face on which nine symbols are displayed; it is not very enjoyable and lacks power and amusement.
Gaming houses want to reduce the installation space of each symbol combination gaming machine for installing as many symbol combination gaming machines as possible, so that a large number of players can be gathered to thus increase profits. However, with the symbol combination gaming machines in the related art, the drum size is limited by the dimensions and the number of symbols displayed on each drum, and thus there are limitations to reducing the depth dimension.
DISCLOSURE OF INVENTION
It is therefore an object of the invention to provide an enjoyable, powerful, and amusing gaming machine for combining symbols.
To these ends, according to the invention, there is provided a gaming machine comprising: changing and displaying a plurality of predetermined types of symbols in sequence; plurality of display areas to make a transition from display in a symbol stop condition to that in a dynamic condition in which the symbols change dynamically, and further to make a transition from the display in the dynamic condition to that in the stop condition; display area used as an active gaming area among the plurality of display areas;
a determination section for determining whether or not a combination of the symbols displayed in each of the display areas determined by the active gaming area determination section is a predetermined combination when the display in the dynamic condition produced in the display areas determined by the active gaming area determination section becomes the display in the stop condition; and determination section determines that the combination of the symbols is the predetermined combination.
According to the invention, there is provided a gaming machine which may comprise: changing and displaying a plurality of predetermined types of symbols in sequence; display areas to make a transition from display in a symbol stop condition to that in a dynamic condition in which the symbols change dynamically and further to make a transition from the display in the dynamic condition to that in the stop condition; display area used as an active gaming area among the display areas; determined by the active gaming area determination section, for determining whether or not a combination of the symbols displayed in the display areas is a predetermined combination; and determination section determines that the combination of the symbols is the predetermined combination.
Further, according to the invention, there is provided a gaming machine which may comprise: changing and displaying a plurality of predetermined types of symbols in sequence; display areas to make a transition from display in a symbol stop condition to that in a dynamic condition in which the symbols change dynamically and further to make a transition from the display in the dynamic condition to that in the stop condition; groups each being a combination of display areas used as active gaming areas among the display areas and determin
REFERENCES:
patent: 4240635 (1980-12-01), Brown
patent: 4712799 (1987-12-01), Fraley
patent: 4838552 (1989-06-01), Hagiwara
patent: 5010995 (1991-04-01), Okada
patent: 5375830 (1994-12-01), Takemoto et al.
Kabushiki Kaisha Ace Denken
O'Neill Michael
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