Image synthesis method, games machine and information storage me

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Patent

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Details

463 9, 463 37, 463 35, A63F 1300

Patent

active

061495239

DESCRIPTION:

BRIEF SUMMARY
TECHNICAL FIELD

This invention relates to an image synthesis method, a sound synthesis method, a games machine, and an information storage medium.


BACKGROUND OF THE INVENTION

With a fighting game or the like, a player enjoys the game by causing a game character manipulated by the player to fight a game character manipulated by a computer or opposing player on a screen. Such a fighting game is highly popular as a game that enables players to experience the feeling of actually fighting each other.
With a game such as a fighting game, manipulating a cross-shaped key and operating buttons of a game controller in a given sequence (a sequence in which, for instance, a left portion of the cross-shaped key is pressed before buttons A and B are pressed in sequence) causes the game character to perform a special technique. If this special technique is successful, it is possible to inflict a great deal of damage to the opponent, so that the success or otherwise of the special technique has a large effect on the game result. Therefore, the quality of the player's manipulation skills depends on whether a special technique is smoothly performed or not.
However, such an operating sequence is generally complicated and it is an extremely difficult task for the player to learn this operating sequence and reproduce it. If a case is considered in which the operating buttons A and B are pressed in sequence, for example, a time interval from the pressing of A to the pressing of B must be within a given time, and this timing further increases the difficulty experienced by the player. It is also not easy to describe such an operating sequence in the manual or other documentation that comes with the game software, and it is particularly difficult to describe the timing of operations in words, so it has been inevitable that such descriptions become ambiguous.
This invention has been devised in order to solve the above technical problem and has as its objective the provision of an image synthesis method, sound synthesis method, games machine, and information storage medium for facilitating acquisition of complicated operations of a game controller.


DISCLOSURE OF THE INVENTION

In order to solve the above described problem, this invention provides an image synthesis method for synthesizing a game image: determining whether or not an input sequence matches a given standard sequence, the input sequence being specified by a first input operation that is input first by a game controller, a second input operation that is input second by the game controller, and so on until an Nth (where N.gtoreq.2) input operation that is input at an Nth time by the game controller; and providing at least one of a display that indicates matched input operations and a display that indicates non-matched input operations, the display being provided by using identification symbols for visually identifying the details of each operation.
In accordance with this aspect of the invention, a determination is made as to whether a sequence specified by first to Nth input operations matches or does not match a standard sequence, and an identification symbol is used as at least one type of display indicating that an input operation matches or does not match. Assume for example that a player inputs a series operations by pressing a first operating button of a game controller (a first input operation), pressing second and third operating buttons simultaneously (second input operation), and pressing a fourth operating button (third input operation). If the first and second input operations match the standard sequence but the third operation does not match it, identification symbols are used as a display to confirm that fact. In this case, the matching operations could be displayed so that the player can see them, or the non-matching operations could be displayed so that the player can see them, or both could be displayed. This makes it possible for the player to readily perceive which of the input operations matches or does not match, making it easy for the player t

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patent: 5649861 (1997-07-01), Okano et al.
patent: 5759100 (1998-06-01), Nakanishi
patent: 5769719 (1998-06-01), Hsu

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