Precision shooting aerodynamic non-spherical safety-oriented pro

Ammunition and explosives – Projectiles – Nonlethal or deterrent

Patent

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Details

102513, 473577, 473609, F42B 1240

Patent

active

059361905

DESCRIPTION:

BRIEF SUMMARY
BACKGROUND OF THE INVENTION

1. Field of the Invention
This invention generally relates to projectiles and more particularly relates to a novel, precision shooting, aerodynamic, non-spherical, safety-oriented projectile comprising a non-toxic, soft, elastic gelatin, usable for police activities, mock hunting, games, sports, military activities, and the like including but non-limited to those commonly referred to as Paintball, Adult War Games, Adventure Games, Action Pursuit Games, etc.
2. Description of the Prior Art
The use of spherical and non-spherical metallic and/or rubber/plastic projectiles, for the purpose of causing bodily harm or impairment to human beings and/or animals, in a variety of guns is well known. The use of such metallic, and/or rubber/plastic projectiles/bullets presents inherent safety problems and risk of bodily harm and/or impairment when such projectiles are deliberately fired at people or animals in activities such as, but not limited to, Adventure Games, police training, military exercises, mock hunting, sports, and games. Use of known metallic and/or rubber/plastic projectiles/bullets can also substantially and unacceptably damage the general environment.
The use of a soft gelatin capsule in a method for marking trees with a marking fluid has been described in U.S. Pat. No. 3,861,943. According to that description the gelatin capsule has a wall thickness from 0.02 inches to 0.03 inches and a diameter of 0.25 inches to 0.75 inches. The capsule contains from 0.25 cc to 1.25 cc of marking fluid, generally a pigmented liquid such as an oil-based paint, or the like, useful for marking stationary articles, such as trees. However, this marking capsule would present certain disadvantages in other applications, such as projectiles for Adventure Games. In particular, the amount and/or type of fluid in the capsule inhibit precision shooting, due to the fact that the shape of the capsule is based on the amount of fluid contained therein. As a result, the capsule generally is unacceptably inaccurate for precision shooting. It operates at velocities of 50 to 200 feet per second and cannot be used for anything other than very short range shooting with any degree of accuracy, whereas Adventure Games activities need a much greater accuracy range, are often shot at smaller targets, which often move, and often shoot back, while operating at velocities preferably about 250 feet per second to about 325 feet per second with potentially higher velocities involved in the mock hunting activity. If such capsules containing indelible fluids were used in Adventure Games the resulting staining would be difficult or impossible to wash clean from clothing, buildings, or the accessible general environment. Also, such breakage, when applied to Adventure Games or mock hunting, present a very high possibility of accidental ingestion by a human being or deliberate ingestion by a animal that could be chemically harmful to the human or the animal. Moreover, breakages of the capsules containing indelible fluids would be harmful to the environment and protected trees, such as Oak trees.
The use of a soft gelatin capsule containing marking fluid in a marking method for target shooting on a stationary non-soft target or the like has been described in U.S. Pat. No. 4,696,092. According to that description, a target shooting capsule is used which comprises a substantially spherical, non-toxic, soft, elastic, seamless gelatin capsule having a dry wall thickness of about 0.004 inches to about 0.013 inches, having a diameter of about 0.16 inches to about 0.265 inches, and containing about 0.03 cc to about 0.12 cc of a water-washable, non-toxic, dye fill material. The substantially spherical capsule was designed and intended to impact on a relatively non-soft, solid, and stationary target. However, the substantially spherical capsule has certain disadvantages in other applications such as Adventure Games. In particular, it would have to be fired at a much higher velocity in order to break upon and mark a soft solid target, s

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