Word transformation game

Amusement devices: games – Puzzles – Jumping movement

Patent

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Details

273272, 273460, 36441911, 36441912, 36441914, 434159, 434167, 434169, 434177, G06F 1540

Patent

active

053930622

ABSTRACT:
The present invention is a word game to be played by two or more persons, in which the object of the game is to assemble solutions to word transformation puzzles. The game of the present invention requires the use of a computer (or processor), a display, and a keyboard (or other input device). At the beginning of the game and at various times during the game, the processor must find a solution to a word transformation puzzle or determine that one does not exist. Efficient solution of puzzles by the processor is accomplished by creating two minimum-length search trees, each tree having a number of nodes that contain words generated via a predetermined relationship with respect to one another. The first tree is based on the first Doublet word (the source), while the second tree is based on the second Doublet word (the destination). An intersection of the two search trees is discovered by repeatedly comparing at least one word of the first search tree with at least one word of the second search tree. The nodes of the search trees are stored in memory in such a fashion that the path from the root of the tree to any node may be recovered.

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Dykstra, E. W. "A note on two problems in connexion with graphs" Numerische Mathematik (1959).
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Knuth, The Art of Computer Programming Addison Wesley, Reading, Mass. 1969 pp.44-45.
Kronsjo, Lydia, Algorithms: Their Complexity and Efficiency, Weley, N.Y. 1979 286-287.

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