Amusement devices: games – Board games – pieces – or boards therefor – Word – sentence – or equation forming
Reexamination Certificate
2000-09-30
2002-07-23
Pierce, William M. (Department: 3711)
Amusement devices: games
Board games, pieces, or boards therefor
Word, sentence, or equation forming
C273S299000
Reexamination Certificate
active
06422561
ABSTRACT:
FIELD OF INVENTION
The present invention relates to a board game and more specifically relates a word forming board game that is based on a word search premise.
BACKGROUND OF THE INVENTION
Word forming board games are known in the prior art. The most popularly known example is SCRABBLE. In most such games, letter tiles are drawn from a plurality of provided tiles and are placed on a playing board in such a manner as to form words. The placement of the letters must follow a specific set of rules in order to provide the challenge which in turn provides for the entertainment factor of the game in question. The vast majority of these games are crossword based, which is to say that the players are constructing a crossword puzzle on the game board. For example, U.S. Pat. No. 3,779,557 to Kritzberg, et al.; U.S. Pat. No. 4,252,323 to Levinrad; U.S. Pat No. 4,420,157 to White, et al.; U.S. Pat No. 4,448,423 to Augusta; U.S. Pat No. 4,892,319 to Johnson, II; U.S. Pat No. 5,100,150 to Larman; U.S. Pat No. 5,520,394 to Brueckner and WORDSEARCH by Waddingtons Games Ltd. are all illustrative of the prior art.
Kritzberg Nathan I., et al.
Psychological Testing and Therapeutic Board Game Apparatus
U.S. Pat. No. 3,779,557
A game that includes a stimulus board having a number of emotionally significant words arranged thereon. Lettered playing pieces are employed to permit players to complete words on the board and thus receive an intermediate reward. The word completed is used as a jumping off point for storytelling, answering questions about the story told and dramatizing the story told. All of these additional steps in the game provide additional intermediate rewards. White squares and white pieces permit undirected storytelling. Gold squares and gold pieces require the selection of one of a series of cards that provide a very directed type of storytelling. Intermediate rewards during the game and more concrete rewards at the end of the game enhance the game feature and provide an incentive for storytelling and fantasizing.
Levinrad, Maxim D.
Board Game with Color Tiles and Letter Tiles
U.S. Pat. No. 4,252,323
A game in the course of which words are formed by juxtaposing letter carrying tiles in a cross word fashion, each word either starting adjacent a colored panel on a board on which the game is played or adjacent a colored tile already placed on the board or crossing a word already on the board and each word having a colored panel behind its terminal letter such that, when the game is over, the board has the appearance of a true cross word puzzle. Scores are achieved according to the length of the words formed and crossed and the positioning of colored tiles in the best available positions. Also included in the invention is apparatus for use in playing the game.
White, Peter H., et al.
Apparatus for Playing a Game
U.S. Pat. No. 4,420,157
Apparatus for playing a game of the kind in which competitors make conjoined words in a crossword format comprises a game area in the form of a large square subdivided by mutually perpendicular sets of parallel lines into 225 smaller adjoining spaces. Also provided for each participant are one reserve area and one play area comprising 42 squares and 10 squares or spaces, respectively. Also provided is an initial allotment to each participant of an equal set of lettered playing pieces and one universal playing piece or “eagle” for disposal in the respective reserve areas. Each playing piece has only one of two different scoring values, that are denoted by its color, and scoring depends upon the total scoring value of the or of each word formed in crossword format on the game area during alternate turns of play. A game played with the apparatus substantially completely eliminates the “luck” component associated with prior crossword format games and relies solely upon the skill of the individual participants.
Augusta, George V.
Board Game
U.S. Pat. No. 4,448,423
Apparatus for playing a competitive board game including a flat playing surface divided into upper and lower sections, a plurality of playing pieces, and randomized selector holders for holding sets of playing pieces during play. The playing pieces include reference indicia on the top surface to indicate alphabetic consonants, vowels, or blanks which may represent consonants or vowels. The playing pieces are provided with further indicia of color to distinguish each players set of playing pieces and further indicia on the bottom surface to distinguish playing pieces with consonants from those having vowels or blanks. The object of the game is to form colorwords by juxtaposing colored letter carrying playing pieces in the upper section. The color words may be extended to form other words. The word is won, when no further letters can be added, by the player whose colored letters outnumber those of any other players. The lower section is used to discard letters in juxtaposition to form words. Playing pieces may be substituted in the lower section to obtain particular letters and/or colored letters for play in the upper section so long as the substitution forms a word.
Johnson, II, Theodore D.
Word Game
U.S. Pat. No. 4,892,319
An apparatus for a word game is disclosed. A game board surface is divided into a number of squares into which playing pieces containing letters of the alphabet are placed to form a word. The various words are contained in groups which, when of a certain size, are considered to be an ISLAND which creates the right to start a new word independent from all others, which is an ATOLL. Except for ATOLLS and the beginning of the game, any new letters added must form a word with those letters already on the playing field. New words which link one ISLAND to another ISLAND or ATOLL are ISTHMUSES and capture the ISLAND OR ATOLL to which they are linked as part of the territory for the player creating such an ISTHMUS. Two iscosahedron dice having their faces numbered from 1 to 20 are used to randomly select numbers from 2 to 40. These numbers are related to the letters of the alphabet by a decoder with the frequency of the number approximating the frequency of the use of letters in making words. The seldom used letters of the alphabet are increased through the use of a number of bonus letters and the value of the individual letters vary based on a scoring code. The individual ownership of ATOLLS, ISTFMUSES, and, ISLANDS is shown by a color coded transparent flag placed on top of one of the previously played letters.
Larman, Daryl S.
Word Forming Board Game with Rotatable Two Level Board and
Chance Device
U.S. Pat. No. 5,100,150
A word game assembly for play by two or more players includes for each player a play grid of horizontal and vertical rows of adjacent areas and a supply of alphabetical letter designating play pieces receivable on the grid areas in a competitive attempt to form words. A player operated random selector and indicator device, such as a spinnable top having side facets marked with different symbols, is used to determine the nature and procedure of play for effecting a series of plays. For instance, each player may select play pieces and place them on an associated play grid to form words in dependence upon the indicated random selection resulting from the spin of the top. In one embodiment of the word game assembly, a portion of the play grid is rotatable.
Brueckner, James L.
Word Forming Board Game
U.S. Pat. No. 5,520,394
A game for forming words upon a board to entertain and educate players. The inventive device and method includes a board for stimulating various crossword puzzle configurations upon which a plurality of tiles can be positioned to form words. The method of playing includes forming original and altered words upon the board. Score is kept during the game with the player having the highest score or the player covering the last one of a predetermined number and configuration of spaces on the board being declared the winner.
Unpatented Prior Art
Wordsearch: The Game of Finding Words
Waddingtons Games, Ltd., 1988
WORDSEARCH discloses a word search based board
Dobbin Geoffrey E.
Pierce William M.
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