Amusement devices: games – Board games – pieces – or boards therefor – Piece moves over board having pattern
Patent
1991-05-29
1993-05-25
Grieb, William H.
Amusement devices: games
Board games, pieces, or boards therefor
Piece moves over board having pattern
273272, A63F 300
Patent
active
052133338
ABSTRACT:
A word association game wherein the players derive different but commonly known word sets from elements of a previous commonly known set including a die, a board, a plurality of preprinted cards, a "minute glass" timer, a plurality of pads and writing instruments, and game tokens for movement on the board. The board has a path of adjacent spaces, which path is arranged in a FIG. 8 with the start space at the crossing. The spaces are color coded in one of six different colors. The preprinted cards each have a blind side and a face side. The latter has six different color coded areas with a different word set in each. A word set is a common phrase (e.g. TIE CLASP) or single (e.g. BLACKJACK) which includes a plurality of different word elements (e.g. TIE, CLASP, BLACK, JACK). Each card has different word sets from the other cards with those of one color coding being of a different word sets from the other categories: PEOPLE, PLACES, TITLES, THINGS, GENERAL and SPORTS/GAMES. A player's turn includes throwing a die and drawing a card at random. The player's piece is moved the number of spaces on the die to a space whose color code determines the category and thus the starting word set. The player must in a time period enter successive word sets on the score pad, each entry related to the previous word set by using one of its elements for points and/or movement of tokens. Players alternate turns until one reaches a set goal (e.g. 100 points).
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Trival Pursuit, "Master Game Rules of Play", Selchow & Righter Co., 1981.
Gazdick James D.
Petrovich Joseph J.
Grieb William H.
Stoll William E.
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