Volumetric data organization method that allows for cache effici

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

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345424, G06T 1700

Patent

active

061443832

ABSTRACT:
A volumetric data organization method for volume rendering that is both cache efficient and efficient for hardware graphics design and utilization. A volume data set is divided up into a number of smaller sub-volumes or blocks through a process called blocking. The size of each sub-volume is a function of the computer system being used and/or the application program being run. Typical sub-volume sizes are approximately 5% of cache size. Each voxel tuple in a volume data set is converted to a linear address for linear storage in memory. Two techniques are used for blocking: overlapping and non-overlapping. The non-overlapping blocking technique divides the volume data set up into sub-volumes such that each sub-volume contains a unique set of voxels with no overlap of voxels between sub-volumes. The overlapping blocking technique expands each sub-volume to include voxels located on six planes that are located one voxel away from the sub-volume's existing bounding planes. After employing either technique, each sub-volume can be selected as containing desired or non-desired data. The volume rendering system ignores any sub-volumes that do not contain desired data, greatly speeding up rendering time.

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