Virtual camera control method in three-dimensional video game

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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Details

C463S032000, C463S043000

Reexamination Certificate

active

07824265

ABSTRACT:
A central position of each character participating in a battle is obtained as a fixation point, and multiple temporary points are set on a hemisphere around the fixation point. Each temporary viewpoint position is set on a straight line connecting the fixation point to each temporary point. Each temporary viewpoint position is a position from which all characters can be projected on a virtual screen when perspective transformation is executed at a predetermined visual angle and a distance to the fixation point is shortest. Points are given to each temporary viewpoint position based on the result of a distance evaluation, an angle evaluation, an overlap evaluation, and a height difference evaluation. The top scoring temporary viewpoint positions are selected as positions where the viewpoint of a virtual camera should be moved.

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English Language Abstract of JP 2001-269482.
English Language Abstract of JP 7-85312.
English Language Abstract of JP 6-274598.
English Language Abstract of JP 2003-44868.
English Language Abstract of JP 10-113467.
English Language Abstract of JP2001-162040.

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