Amusement devices: games – Including means for processing electronic data – Skill level adjustment
Patent
1994-10-31
1997-10-21
Herndon, Heather R.
Amusement devices: games
Including means for processing electronic data
Skill level adjustment
395133, 463 31, 463 24, 463 23, 463 1, A63F 922
Patent
active
056805330
ABSTRACT:
A videographics/video game fabricating system includes a multiprocessor based game processor console which includes a main central processing unit (CPU) which controls editing operations and operating system task execution and a game CPU for executing the model video game which is loaded into a pluggable RAM cartridge. The model video game provides a starting point from which a user can readily create an original video game including desired aspects of the model software. The system permits a user to modify any of the game's moving objects, background screens, music or sound effects. The main CPU and game CPU cooperate in the game execution and editorial process such that an editing screen generated by the main CPU is superimposed on a game screen generated by the program executing CPU. The system utilizes unique "unit" based data structures in which moving objects are processed on a unit basis and where each object is assigned a unit ID which is associated with a wide range of object, game characteristics, game processing and location data including status information, present screen display location, object format, character size, pose information, collision threshold information, tempo information, attribute data, and animation data. A wide range of information is likewise stored in data structures associated with background screens referred to as "stage" data.
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Suzuki Toshiaki
Yamato Satoshi
Burwell Joseph R.
Herndon Heather R.
Nintendo Co. Ltd.
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