Amusement devices: games – Problem eliciting response – Questions and answers
Patent
1993-11-18
1995-05-02
Harrison, Jessica J.
Amusement devices: games
Problem eliciting response
Questions and answers
345122, 345126, 395137, 395152, A63F 922
Patent
active
054112729
ABSTRACT:
A method is provided for controlling the appearance of a video game game character, as the character traverses a path displayed on a display screen; wherein the method is used in a video game system which includes a graphics controller, digital memory and a display screen, the method comprises the steps of: displaying a banked path segment in which the game character is displayed upright at at least one location on the banked path and is displayed upside down at at least one other location on this banked path; storing multiple sprite patterns representative of the appearance of the character at different locations on the banked path as the character traverses the banked path; tracking the character location on the banked path as the character traverses the banked path; retrieving the stored sprite patterns that portray the character at different locations on the banked path; and displaying a character using the retrieved patterns such that the character has different appearances at different locations on the banked path.
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"Bonk", Cratermaze & Galaga '90, from Official Turbo Graft 16 Game Encyclopedia, Bantam Book, Nov. 1990.
Sega Game Instruction Manual for the "Toejam & Earl" video game cartridge for use in the Sega Game System.
Naka Yuji
Yamamoto Masanobu
Harrison Jessica J.
Sega of America, Inc.
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