Amusement devices: games – Including means for processing electronic data – Perceptible output or display
Reexamination Certificate
2006-06-27
2006-06-27
Hotaling, II, John M. (Department: 3714)
Amusement devices: games
Including means for processing electronic data
Perceptible output or display
C463S033000, C463S007000, C463S008000
Reexamination Certificate
active
07066817
ABSTRACT:
Game scenes are flexibly switched to different points of view selected according to character status and game progress, thereby preventing a loss of interest in the game. A specified hit count HPX and threshold value T1are compared, and if HPX>T1, control data is generated to display image X1from a particular perspective. If (HPX>T1) is not true, HPX is compared with threshold value T2(T1>T2>0). If HPX>T2, control data is generated to display image X2from a particular perspective. If (HPX>T2) is not true, the maximum decrease D possible in the next attack is subtracted from HPX to calculate inferred value HP′, which is then compared with 0. If (HP′<=0) is not true, control data is generated to display image X3from a particular perspective, but if HP′<=0, control data is generated to display image X4from a particular perspective.
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English Language Abstract of JP Appln. No. 2000-107467, and an English Language Translation of paragraphs [0007] & [0010].
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Greenblum & Bernstein P.L.C.
Hotaling II John M.
Kabushiki Kaisha Square Enix
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