Video game voice chat with amplitude-based virtual ranging

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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Details

C463S030000

Reexamination Certificate

active

07491123

ABSTRACT:
The amplitude of a video game player's voice determines how far his or her message is carried to other players in the game. The range a message carries is based on the relative virtual proximity of avatars associated with said players within the virtual game environment.

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