Amusement devices: games – Including means for processing electronic data – Data storage or retrieval
Patent
1995-09-29
1999-04-06
O'Neill, Michael
Amusement devices: games
Including means for processing electronic data
Data storage or retrieval
A63F 922
Patent
active
058909648
ABSTRACT:
Each character that makes an appearance in a game is provided with a program, which is independent of other programs, for deciding the action of the character, and with a program counter. These mutually independent programs are run in parallel. The speed at which the program advances differs for each character. A character representing the player is endowed with the highest speed of advance, and this character is given the highest priority in parallel processing as well. Interaction among characters is realized by communication among the programs, and an order of priority is assigned to communication among programs. As a result, the game is provided with a greater sense of surprise and the program game is easier to create.
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Aoki Kazuhiko
Kokubo Keizo
O'Neill Michael
Square Co., Ltd.
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