Amusement devices: games – Including means for processing electronic data – Player-actuated control structure
Patent
1994-12-09
1998-01-06
Harrison, Jessica
Amusement devices: games
Including means for processing electronic data
Player-actuated control structure
463 50, 463 2, A63F 924
Patent
active
057048371
DESCRIPTION:
BRIEF SUMMARY
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a video game system and particularly to a video game system in which a player can steer a movable object displayed on a display to move it within a predetermined game space.
2. Description of the Related Art
There are known video game systems which computes and displays game images so that a movable object used in the game is controlled by a player to move within a predetermined game space.
In such video game systems, various steering devices are used depending on the type of a movable object. If a movable object is a vehicle such as motorcar or the like, for example, a steering wheel is used. If a movable object is an airplane or helicopter, a control stick or the like is used.
In such steering devices of the prior art, the movement of the movable object within the game space is limited to obstruct the interest of the game.
As shown in FIG. 25, a video game which uses two tanks 1110 and 1112 controlled by two players and moved about within a game space 1000 while avoiding obstacles 1114 and attacking on each other is now assumed. In the game system of the prior art, the players can only control their tanks to advance, reverse and turn them. For such a reason, the attack and defense patterns are limited to obstruct the interest of the game. This raises a problem in that the players is easily tired of the game.
Even though one of the players knows the enemy tank 1112 lying in wait behind an obstacle 1114 as shown in FIG. 26, that player can attack the enemy tank 1112 only when his own tank 1110 turns and moves to an appropriate position 1110B. Therefore, his tank 1110 may frequently be attacked and defeated by the enemy tank as at a position 1110A on the way of turning.
Particularly, such game machines can easily become monotony with lack of the feel of speed and be get tired by the players since the game machines cannot move the movable objects to do a complicated motion such as translation or rotation.
In such a prior art game machine that uses a control stick or the like to control an airplane or helicopter, the control stick can laterally move to translate the movable object, but cannot turn or rotate it.
Thus, the game machines of the prior art lacks the interest of the game since they cannot move the movable object to do complicated motions such as turn, translation, rotation and the like, in addition to forward and backward motions, within the game space.
To overcome such problems, it is believed that a steering mechanism for causing the movable object to do various complicated motions may be developed. However, such a steering mechanism may produce an extremely complicated game suitable only for skilled players. This raises a problem in that the game machine cannot be enjoyed by beginners. In game machines for business use, it is important that they can be broadly played with pleasure by all the players ranging from beginners to skilled players. Therefore, a game machine requiring any complicated steering operation is not suitable for business use.
In view of such problems in the prior art, it is an object of the present invention to provide a video game machine in which a movable game object can do complicated motions in simple operation and be broadly played with pleasure by all the players ranging from beginners to skilled players.
Another object of the present invention is to provide a shooting type video game system in which the movable object can do complicated motions in simple operation so that it will aim at and attack an enemy or target and avoid the enemy's attack.
SUMMARY OF THE INVENTION
To this end, the present invention provides a video game system comprising: which includes first and second propulsion units moving within an angle range of 360 degrees; and means for computing the game so that the movable object can move within a game space and be reflected on a display, input a first propulsion vector to said first propulsion unit within the angle range of 360 degrees according to the direction
REFERENCES:
patent: 4116444 (1978-09-01), Mayer et al.
patent: 4475132 (1984-10-01), Rodesch
patent: 4895376 (1990-01-01), Chiang Shiung-Fei
patent: 4976438 (1990-12-01), Tashiro et al.
patent: 5067167 (1991-11-01), Berger
patent: 5299810 (1994-04-01), Pierce et al.
patent: 5396267 (1995-03-01), Bouton
Rapid Fire Brochure by Bally Pinball Division noted in Play Meter, Jul. 01, 1982, pp. 56.
Aoshima Nobuyuki
Igarashi Hiroshi
Iwasaki Goro
Watanabe Kazushige
Harrison Jessica
Namco Ltd.
O'Neill Michael
LandOfFree
Video game steering system causing translation, rotation and cur does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Video game steering system causing translation, rotation and cur, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Video game steering system causing translation, rotation and cur will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-2324371