Amusement devices: games – Including means for processing electronic data – Perceptible output or display
Patent
1998-07-13
2000-10-03
Martin-Wallace, Valencia
Amusement devices: games
Including means for processing electronic data
Perceptible output or display
273236, 463 43, A63F 924
Patent
active
061265446
ABSTRACT:
A video game machine presents an attractive game that even those people who do not have enough time can enjoy. A CPU of the video game machine specifies one of a plurality of events related to the ending of a story in a game world. The CPU then determines whether the specified event is allowed to be skipped on the basis of a skip flag stored in a state management table. In the case where the CPU determines that the event is allowed to be skipped, if an event skip signal is input via a controller, then the CPU skips the presentation of that event and presents a bridge pattern instead of the skipped event. The skipping of the event results in the number of events related to the ending of the story and thus the time spent by the game player to reach the ending of the story.
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patent: 5752883 (1998-05-01), Butcher et al.
patent: 5954332 (1999-09-01), Mero et al.
Clayton Shela
Konami Co. Ltd.
Martin-Wallace Valencia
LandOfFree
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