Video game machine, action scoring method in video game, and rec

Amusement devices: games – Including means for processing electronic data – Data storage or retrieval

Patent

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Details

463 30, 463 31, 463 32, 463 33, 463 34, A63F 922

Patent

active

061170143

ABSTRACT:
In a video game machine, a character's action is scored according to whether or not a game player operates an operation unit at a suitable timing. An action selecting control function urges the game player to select an action. A command specifying control function specifies a command representing a combination of operations to be performed by the game player when a competitor reaches a predetermined distance from a course lip of a half-pipe course and causes a display unit to display the specified combination of operations corresponding to the selected action. A command input determining function determines whether the specified command has been input before the competitor reaches the course lip. An action conducting control function causes the competitor to conduct the selected action when the specified command is input. A scoring control function scores the competitor's action in view of five performance elements.

REFERENCES:
patent: 5649861 (1997-07-01), Okano et al.
patent: 5785597 (1998-07-01), Shinohara
patent: 5791994 (1998-08-01), Hirano et al.
patent: 5947823 (1999-09-01), Nimura
patent: 5984786 (1999-11-01), Ehrman
patent: 6001017 (1999-12-01), Okano et al.

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