Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile
Reexamination Certificate
2007-11-20
2007-11-20
Pezzuto, Robert E. (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a game including a simulated projectile
C463S001000, C463S030000, C463S037000
Reexamination Certificate
active
10827404
ABSTRACT:
A turning point marker on a power gauge and an impact point object are displayed in a game image. The impact point object is displayed according to the current lie. The turning point marker is positioned away from the left end of the power gauge depending on the difficulty of the shot. The moving direction of a cursor moving along the power gauge is reversed at the turning point marker. With the turning point marker, it is possible to clearly indicate to the player how limited the power available is under the current situation as compared with the situation where the maximum power is available, and thus how difficult it is to play the current situation.
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Feb. 16, 2007 Office Action issued in corresponding Japanese Application 2003-117047.
Izuno Toshiharu
Takahashi Hiroyuki
Takahashi Shugo
Nintendo Co. Ltd.
Pezzuto Robert E.
Wert Josh
LandOfFree
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