Video game apparatus and control method thereof, and program...

Amusement devices: games – Including means for processing electronic data – Data storage or retrieval

Reexamination Certificate

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Details

C463S042000, C463S001000, C463S023000

Reexamination Certificate

active

09986586

ABSTRACT:
A video game determines a reward acquired by a player character that has won a battle. If the player character inflicts damage of at least a predetermined value on an enemy character and kills the enemy character, the experience points acquired by the player character increase and the number of acquired items is also increased. If damage inflicted by the player character on the enemy character, immediately before the player character defeats the enemy character, is at least the predetermined value, then the reward of the battle is thus modified favorably for the player.

REFERENCES:
patent: 6261179 (2001-07-01), Miyamoto et al.
patent: 6347993 (2002-02-01), Kondo et al.
patent: 6358148 (2002-03-01), Tanaka
patent: 6375571 (2002-04-01), Ohnuma et al.
patent: 6533663 (2003-03-01), Iwao et al.
patent: 6623358 (2003-09-01), Harima
patent: 8-155145 (1996-06-01), None
patent: 11244533 (1999-09-01), None
patent: 2000-37558 (2000-02-01), None
patent: 2001232056 (2001-08-01), None
SquareSoft: Final Fantasy VIII Instruction Manual & Mini Walkthrough, 2000, Square Electronic Arts.
English Language Abstract and English language translation of paragraphs [0066]-[0076] of JP 2000-37558.
English Language Abstract of JP 8-155145.
English Language Abstract of JP 11-244533.
English Language Abstract of JP 2001-232056.

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