Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile
Reexamination Certificate
2007-11-27
2007-11-27
Pezzuto, Robert E. (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a game including a simulated projectile
C463S031000, C463S043000
Reexamination Certificate
active
09736107
ABSTRACT:
A character training control includes setting a character to be trained and its training initial values when a training mode is instructed; obtaining training values to be added to the training initial values of the character by causing the set character to take actions on a monitor in line with a training purpose according to the operation of a plurality of operable buttons; giving a plurality of kinds of items to the character which are prepared in advance and influential to sums of the training values in relation to at least one of the trained state of the character and action instructing operations given to the character by the operable buttons; judging whether training has been successful; and transferring the data of the successfully trained character to the external side together with the training initial values and the given items when a transfer mode is instructed. The control enables realization of an interesting and ingenious game.
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Unknown Author, Pokemon Red/Blue version, 1998, Nintendo, Red/Blue version, [online] [retrieved on Aug. 5, 2003] Retrieved from the Internet:<URL:http://www.world-of-nintendo.com/manuals/game—boy/pokemon.shtml>, see entire document.
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Fujioka Kenji
Inoue Hideto
Miyaoka Hiroshi
Nishikawa Naoki
Jordan and Hamburg LLP
KCEO Inc.
McCulloch William H
Pezzuto Robert E.
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