Amusement devices: games – Physical skill or ability – Game element capture or pick up using manual dexterity
Patent
1996-10-29
1998-01-27
Shapiro, Paul E.
Amusement devices: games
Physical skill or ability
Game element capture or pick up using manual dexterity
A63F 900
Patent
active
057115303
ABSTRACT:
A vend every time skill crane wherein a vendable prize, such as a capsule containing an item, is dispensed every time money is inserted into the machine while the claw and associated manipulator are simultaneously energized for an allotted play opportunity to allow a player to attempt to grasp and retrieve a prize, such as a stuffed toy animal or other items.
REFERENCES:
patent: 4718667 (1988-01-01), Shoemaker, Jr.
patent: 5271628 (1993-12-01), Okada
patent: 5397134 (1995-03-01), Fishman et al.
patent: 5415417 (1995-05-01), Reis, Jr.
patent: 5511794 (1996-04-01), Katamoto
patent: 5549372 (1996-08-01), Lewis
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