Amusement devices: games – Including means for processing electronic data – Perceptible output or display
Reexamination Certificate
2003-05-21
2011-11-22
Vo, Peter DungBa (Department: 3718)
Amusement devices: games
Including means for processing electronic data
Perceptible output or display
C463S030000, C463S032000, C463S033000, C463S034000, C273S440000, C273S441000, C273S454000
Reexamination Certificate
active
08062128
ABSTRACT:
Utilizing line-of-sight volumes in a game environment comprises calculating a line-of-sight vector defined by the position of a game camera and the position of a character in the game environment, determining whether one of a set of predetermined game elements intersects the line-of-sight vector, and if the line-of-sight vector is intersected, replacing the game element with its corresponding line-of-sight volume. In one embodiment, a line-of-sight volume is a grid volume that has the same size and shape as it corresponding game element. The line-of-sight volume allows a user to substantially view the character in the game environment.
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Jobe Dylan F.
Limback Jeffrey T.
Lewis and Roca LLP
Pandya Sunit
Sony Computer Entertainment America LLC
Vo Peter DungBa
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