Two-player video game with method of displaying logos and...

Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile

Reexamination Certificate

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Details

C463S003000, C273S108520

Reexamination Certificate

active

06176780

ABSTRACT:

BACKGROUND OF THE INVENTION
The present invention relates to a video game device for playing a game by means of images displayed on a monitor screen, such as a CRT or others, more specifically to a method for displaying various images on the monitor screen and a method for controlling a game.
Video game devices for competing games, such as competing shooting games and competing block collapsing games, which are played by a plurality of game players by the use of one monitor screen are known. A video game device for competing a game, such as a competing block collapsing game, which is played by game players sitting on both sides of one monitor screen usually includes a coin slot provided in one of said both sides, and a selection button provided near the coin slot for selecting one-game-player-play or two-game-player-play. The video game device for playing such competing games includes controllers for operating characters on the monitor screen. The controllers are provided respectively on both sides of the monitor screen.
In a general video game device, in a state in which the device is waiting for a game player to insert coins, often a logo of a game maker, high scores, or others are displayed on the monitor screen in addition to inducing a game player to insert coins. On the following game initial stage images which explain an operational method of controllers are outputted at the start of a game. It is general that such game initial display is formed on the preface that the display is seen on a side of the game device having a coin slot.
However, in the above-described competing video game device, such one-sided arrangement makes letters or logos opposite to a game player facing a game player on the side of the coin slot, which makes the former player feel awkward. In a case that the displayed images are connected with contents of a game play, such as a method for operating controllers, in such one-sided arrangement the game player facing the game player on the side of the coin slot moves to the side of the coin slot to understand the display, which disadvantageously takes time to start the game play.
As competing mechanical devices for competing games are conventionally known those for playing soccer games, hockey games or others, in which a plurality of operational sticks are operated by game players to treat balls, and the game players compete in score. The players have to well operate the plural operational sticks. Such games thus have an athletic factor and are established as popular games in game centers.
If such competing mechanical devices are provided in video game devices, screen displays, game control, etc. which are impossible on the competing mechanical devices are made possible, and such video game devices will become popular.
SUMMARY OF THE INVENTION
An object of the present invention is to provide a display method of a competing video game device for providing game images which can be easily recognized on either either side of a competing video game device.
Another object of the present invention is to provide a control method of a competing mechanical game device in a form of a video game device.
The above-described objects are achieved by a display method of a video game device in which two game players are opposed across a monitor screen to compete, a game image being displayed on the monitor screen, properly positioned with respect to both game players. Game images can be easily recognized by the game players on both sides opposed to each other.
In the above-described display method of a video game device it is possible that the game image includes a game stand-by image displayed when the video game device stands by for a start of a game.
In the above-described display method of a video game device it is possible that the game image includes operation explanatory displays on the monitor screen which is divided so that the operation explanatory displays are properly positioned with respect to the respective game players. An operation explanatory message can be provided positioned properly with respect to the respective game players, which allows the game players to start a game after they insert coins.
In the above-described display method of a video game device it is possible that the game image includes a specific display; the specific display is displayed alternately by a first display mode in which the specific display is properly positioned to one side of the monitor screen and a second display mode in which the specific display is properly positioned to the other side of the monitor screen through a third display mode in which the specific display cannot be recognized on either side of the monitor screen; when the first display mode is shifted to the third display mode and when the third display mode being shifted to the first display, the first display mode is modified to be shifted; and when the second display mode is shifted to the third display mode and when the third display mode is shifted to the second display mode, the second display mode is modified to be shifted. This makes game displays effective.
In the above-described display method it is possible that when the first display mode is shifted to the third display mode and when the third display mode is shifted to the first display mode, the first display mode is modified so that the specific display is rotated on a rotation axis parallel with the monitor screen; and when the second display mode is shifted to the third display mode and when the third display mode is shifted to the first display mode, the second display mode is modified so that the specific display is rotated on a rotation axis parallel with the monitor screen. A display can be provided on the monitor screen in a first display mode and a second display mode without making the game players feel awkward.
The above-described objects are achieved by a control method of a video game device in which two game players are opposed across a monitor screen to compete, the video game device comprising: a game device body including the monitor screen; a plurality of operational sticks projected from the game device body toward the respective game players and being forwardly and backwardly slidable and/or rotatable clockwise and anti-clockwise; the respective game players operating characters displayed on the monitor screen by said a plurality of operational sticks to hit a ball displayed on the monitor screen. A plurality of operational sticks are controllers of the game device, whereby a game can be played on the game device in the feeling of playing a game on a mechanical competing game device in which characters are operated by rods, which makes the game easy to understand.
In the above-described control method of a video game device it is preferable that a moving speed of the hit ball is based on a sliding speed of the operational sticks upon hitting. A speed of the hit ball can be easily adjusted, which makes the game players feel good in operations.
In the above-described control method of a video game device it is preferable that when a rotation speed of the operational sticks is above a prescribed value, in a case that the ball is in a region where the ball can be hit, the hit ball floats above a field; and in a case that the ball is outside the region where the ball can be hit, the character take a sliding action in a rotation direction. This allows game operation to have varieties, and the game can entertainingly have varieties.
In the above-described control method of a video game device it is possible that when the ball hit the character from front, a reflection angle of the ball is equal to an indent angle of the ball on the characters.
In the above-described control method of a video game device it is possible that when the ball hits the character from behind, the ball is refracted on the character to pass through the characters.
In the above-described control method of a video game device it is possible that when the characters are moving forward and backward, a reflection angle or a refraction angle of the ball changes b

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