Triangle mesh compression

Image analysis – Image compression or coding – Contour or chain coding

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Details

382243, 345419, 345440, G06K 936, G06T 1500, G06T 1120

Patent

active

061671592

ABSTRACT:
A method for compressing a mesh having a plurality of vertices, each vertex characterized by a degree equal to the number of edges incident thereon, including arranging substantially all of the vertices in a consecutive order, generating a topology list including the degrees of the vertices in the consecutive order, and providing a coded stream of signals including the topology list.

REFERENCES:
patent: 5736987 (1998-04-01), Drucker et al.
patent: 5793371 (1998-08-01), Deering
patent: 5825369 (1998-10-01), Rossignac et al.
patent: 6046744 (2000-04-01), Hoppe
patent: 6047088 (2000-04-01), van Beek et al.
"Principles of Interactive Computer Graphics," Newman et al., McGraw-Hill, 1979, p. 399.
Brochure: "Mesh Compression: A Must for Useful VRML", Virtue Ltd., Nov. 13, 1997.
G. Taubin et al., "Geometric Compression Through Topological Surgery", Research Report RC-20340, IBM Research Division, 1996.
http://www.research.ibm.com/vrml/binary/specification VRML97 Specification, ISO/IEC 14772-3 "The Virtual Reality Modeling Language Compressed Binary Format Specification" Editor's Draft 5 Oct. 15, 1997.

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