Transparent garbage collection of resources

Data processing: database and file management or data structures – Database design – Data structure types

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

Reexamination Certificate

active

06584478

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
The invention relates generally to the management of the resources used by a computer program in the course of its execution and more specifically to the prevention of resource leaks. A resource leak occurs when a program is finished using a resource but does not free it for use by other programs.
2. Description of the Prior Art:
FIGS. 1 and 2
A program that is executing on a computer system uses resources provided by the computer system. The resources include memory and non-memory resources such as files and input-output devices. In many cases, access to these non-memory resources is provided by the operating system, which itself maintains data structures representing these resources
Leaks may occur with any of these resources. Memory leaks have long been dealt with by garbage collectors, that is, programs which check for memory which was allocated by a program but is no longer being used by the program and may therefore be freed for use by other programs. A successful commercial example of a garbage collector is the Great Circle™ garbage collector, manufactured by Geodesic Systems, Inc. An overview of this garbage collector was available on Feb. 22, 1999 at http://www.geodesic.com/greatcircle/overview.html. The Great Circle garbage collector works not only with programs specifically coded to be run with it, but also with programs that were not coded to be run with it, and can thus be used with legacy programs, that is, programs that are still useful but cannot be economically reimplemented to take advantage of innovations such as garbage collectors.
Non-memory resources pose a problem for garbage collectors.
FIG. 1
shows why. The figure shows a program that is written in an object-oriented programming language such as C++ as the program is being executed in a computer system. In object-oriented programming languages, the program manipulates objects, that is, entities which belong to classes. The class to which an object belongs defines a fixed set of operations that may be performed on the class.
FIG. 1
shows how such programs are typically implemented. Code
107
for the program consists of code
111
for a main program and code
113
for the operations for the classes of objects which are used by main program code
111
and code
113
. One set of code for objects of class N is shown at
115
. Included in the operations defined for a class are a constructor operation
117
, which performs the actions necessary to construct an object of the class, and a destructor operation
119
, which performs any actions that need be done before the storage for an object of the class is freed. The destructor operation is an example of a finalizer operation, namely an operation that a garbage collector must perform before it reclaims an object's storage.
A single object of class N is shown at
121
. The object has two parts: specifiers
123
for the operations defined for its class, and the data
125
upon which these operations are performed. In the case of objects of class N, the data includes a font descriptor, a value provided by the operating system to specify a font used by the program. Font descriptor
127
is used by operations of class N that involve functions provided by an operating system font engine, shown at
129
. When given a character code, a size specification, and a font descriptor
121
, font engine
129
can generate a representation of the character of the specified size in the specified font. In order to accelerate generation of these representations, font engine
129
makes a rendering
131
of the font which it stores in its address space
105
. Once the rendering is made, font engine
129
can find the representation by looking it up in the rendering. The font descriptor and its related rendering are examples of non-memory resources. The rendering in particular is large, and efficient operation of the operating system requires that renderings
131
be released when they are no longer required by a program. The following discussion primarily concerns non-memory resources, and unless otherwise indicated, a reference to a “resource” will be understood to be a reference to a non-memory resource.
One of the functions of a class's destructor is to ensure that all resources used by the object are released when the object is destroyed. Thus, destructor
119
for objects of class N
115
includes a call to the operating system which indicates to font engine
129
that font descriptor
127
and its associated rendering
131
may be released for use by other programs. Of course, if the programmer forgets to expressly free object
121
, its destructor will never be executed and not only object
121
, but also font descriptor
127
and rendering
131
will have leaked.
As can be seen from
FIG. 1
, having a garbage collector detect that object
121
is no longer in use and freeing object
121
will not by itself solve the problem of the leaked non-memory resources. The garbage collector can free object
121
's memory, but since the garbage collector is in general not in a position to know anything about object
121
's class or about the contents of its memory, it will not execute destructor
119
when it frees object
121
's memory, and as far as font engine
129
can determine, both font descriptor
127
and rendering
131
are still in use.
In prior art garbage collectors, this problem has been solved by providing registration functions that explicitly indicate to the garbage collector that a destructor is to be executed when an object is freed. When the programmer writes a program that allocates an object for which a destructor must be executed when the object is freed, the code that allocates the object includes the registration function.
FIG. 2
shows two examples of such code. The first example, at
201
, is written in C; the programmer has written a noisyCleanup function
203
which is to be executed when certain objects are freed. At
205
, an object ip is allocated using the malloc function; immediately following this function call, at
207
, the programmer has made a call to the gcDeclareFinalizer registration function. This function, which takes the object and the cleanup function as arguments, registers the cleanup function with the garbage collector (in this case, a Great Circle garbage collector).
The result of registration is the creation of an entry for the object in a registration table
209
maintained by the garbage collector. Each registration entry (RTE)
211
in the table specifies two items of information: an object pointer
213
, which points to the object whose allocation resulted in creation of the entry, and finalizer pointer
215
, which points to the destructor
119
for the object's class. Before freeing an object, the garbage collector searches registration table
209
for a RTE
211
that contains a pointer
213
to the object; if it finds one, it executes the code specified by finalizer pointer
215
in the entry before it frees the object.
Continuing with
FIG. 2
,
217
shows how a C++ programmer would specify that an object be registered. Because C++ is an object-oriented language, the programmer must specify an object's finalizer as part of its class definition. The #include compiler directive at
219
specifies that the file “gct.h” that contains the class information for the registration operation gcCleanup be included in this file, making the name gcCleanup visible here. The statement at
221
adds gcCleanup to the definition of the class A and defines it for that class. For class A, inheriting from gcCleanup defines the finalizer for class A as the destructor for class A, namely ~A ( ), which is in turn defined to be whatever code is written where cleanup action appears. As a result of this code, every time an object of class A is allocated in a program execution, the object is registered in registration table
209
, with finalizer pointer
215
pointing to the code that does the action defined for ~A.
While

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Transparent garbage collection of resources does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Transparent garbage collection of resources, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Transparent garbage collection of resources will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-3163685

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.