Amusement devices: games – Puzzles – Take-aparts and put-togethers
Patent
1987-12-09
1989-08-01
Oechsle, Anton O.
Amusement devices: games
Puzzles
Take-aparts and put-togethers
273146, 273273, 273386, A63F 908
Patent
active
048528781
ABSTRACT:
Eight detached playing blocks have different indicia sequences. Each indicia sequence is different from one another. The indices in each sequence have a numerical character and a directional character to them. Varying numbers of playing blocks can be used to provide various puzzles and games with different levels of required skill.
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Excerpt from Puzzles and Paradoxes by T. H. O'Beirne; 1965 Oxford University Press, pp. 126-127.
Blockhead, copyright 1982 Pressman Toy Corp., New York, NY.
Jenga, a Milton Bradley Game, copyright 1986.
Master Mind, Pressman Toy Corp., New York, NY, copyright 1981.
Flip Out, Mattel, Inc. 1986 Hawthorne CA 90250.
Cosmic Wimpout, KBX Associates 1976.
Instant Insanity, no date.
Crazy Cubes, no date.
Addups, no date.
Snake Puzzle, no date.
Krakatoa, copyright 1983.
Rubik's Cube, no date.
Set of Six Blocks, photo and drawing, undated.
New Mathematical Pastimes, P. A. MacMahon, published 1921 by Cambridge Univeristy Press, Cambridge, England, pp. 42,43,46,47 relied on.
Mathematical Puzzles by Anthony S. Filipiak, copyright 1942, Bell Publishing Co., New York, pp. 109,110.
New Mathematical Diversions from Scientific American by Martin Gardner, copyright 1966, publ. by Simon and Schuster, New York, pp. 184-195.
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