Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension
Reexamination Certificate
2011-02-08
2011-02-08
Hajnik, Daniel F (Department: 2628)
Computer graphics processing and selective visual display system
Computer graphics processing
Three-dimension
C345S419000
Reexamination Certificate
active
07884823
ABSTRACT:
Game data is rendered in three dimensions in the GPU of a game console. A left camera view and a right camera view are generated from a single camera view. The left and right camera positions are derived as an offset from a default camera. The focal distance of the left and right cameras is infinity. A game developer does not have to encode dual images into a specific hardware format. When a viewer sees the two slightly offset images, the user's brain combines the two offset images into a single 3D image to give the illusion that objects either pop out from or recede into the display screen. In another embodiment, individual, private video is rendered, on a single display screen, for different viewers. Rather than rendering two similar offset images, two completely different images are rendered allowing each player to view only one of the images.
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Bertolami Joe
Craig Robert M.
Hawkins Dax
Kang Sing Bing
Lange Jonathan E.
Hajnik Daniel F
Microsoft Corporation
Woodcock & Washburn LLP
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