Talking video games with parallel montage

Amusement devices: games – Problem eliciting response – Questions and answers

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A63F 922

Patent

active

053930703

ABSTRACT:
Talking video games can provide simulated voice dialogs between human players and animated characters on a video screen. When two or more characters are in two different scenes, the animated picture may alternate between the two scenes to give an illusion that the actions in both scenes are happening simultaneously. A character in one scene talks with a character in the other scene who then may talk back. Each scene branches to two or more subsequent scenes. But within each scene there are several branching dialog sequences, thereby providing a large variety of possible dialogs. Scenes are separated in space or in time. The characters may be shown talking with each other through a voice communication apparatus such as a telephone or two-way radio or through an opening in a wall such as a window or door. Each player has a hand-held controller that displays two or more phrases or actions. A player responds by pressing a button next to a selected phrase or action. An animated character then acts or verbally responds as if it had been spoken to by the human player or by one of the other characters. Speech recognition is not required.

REFERENCES:
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patent: 4445187 (1984-04-01), Best
patent: 4569026 (1986-02-01), Best
Best: Movies That Talk Back, IEEE Transactions on Consumer Electronics, vol. CE-26, Aug. 1980.
Monaco, How to Read a Film, section on Montage pp. 183-192, Oxford Univ. Press, NY, 1977.
Wayne and Shiner, Time Has Come Today, Time Masters chapter 3 of 8, pp. 2-5, DC Comics Inc, NY, Apr. 1990.

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