Talking video games

Amusement devices: games – Problem eliciting response – Questions and answers

Patent

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

A63F 922

Patent

active

053582594

ABSTRACT:
Talking video games can provide simulated voice dialog between human players and animated characters on a TV screen. Two or more players can take turns responding to animated characters and two or more animated characters can respond to each player and to each other, thereby providing three-way or four-way conversations. Pictures and voices are generated from digital data separately stored on a laser-readable disk such as a CD-ROM in compressed form. As the game is played each animated character talks to the human game players and waits for a response. Each player has a hand-held controller that displays two or more phrases or sentences and a player responds by pressing a button next to a selected phrase. An animated character then responds to the selected phrase as if it had been spoken by the human player. Speech recognition is not required. Each scene branches to two or more subsequent scenes. But within each scene there are several branching dialog sequences, thereby providing a large variety of possible dialogs. Human game players are thus given an illusion of having dialogs with interesting people, either living, historical or imaginary and with animal-like characters on a TV screen as an active participant in adventures and dramas with these characters. Additionally, human game players can utilize the hand held controllers to select the voice dialog between game characters, thus controlling conversations held between game characters during the game.

REFERENCES:
patent: 4305131 (1981-12-01), Best
patent: 4333152 (1982-06-01), Best
patent: 4445187 (1984-04-01), Best
patent: 4569026 (1986-02-01), Best
patent: 4846693 (1988-07-01), Baer
patent: 4884972 (1988-12-01), Gasper
patent: 5006987 (1991-04-01), Harless
Best: Movies That Talk Back, IEEE Transactions on Consumer Electronics, vol. CE-26, Aug. 1980.
Lombardi: Spellcasting 101, Computer Gaming World, No. 76, Nov. 1990 issue, pp. 20, 22, 94.
Talking Back to the Tube, Newsweek issue of Dec. 3, 1990, pp. 56, 57.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Talking video games does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Talking video games, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Talking video games will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-130433

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.