Amusement devices: games – Including means for processing electronic data
Reexamination Certificate
2003-02-11
2008-11-18
Laneau, Ronald (Department: 3714)
Amusement devices: games
Including means for processing electronic data
Reexamination Certificate
active
07452268
ABSTRACT:
Character behavior and action in a video game are driven by a character's gene attributes and modified by a character's emotional attributes. The character's gene attributes are classified as static attributes, dynamic attributes, and meta attributes. A subset of the dynamic attributes include the character's emotional attributes expressed as numerical hate/love (H/L) values stored in H/L tables. Game interactions modify a group of characters' H/L values and subsequent behavior.
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Carr & Ferrell LLP
Laneau Ronald
Sony Computer Entertainment America Inc.
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